KOTL Forums

Player Forums => Ideas & Brainstorming => Topic started by: Zelos on 07/04/07, 18:02

Title: Underdark
Post by: Zelos on 07/04/07, 18:02
I'm all for this idea, so why not start a thread for it. I'd really like to see the main city set up just like Vivec city in Morrowind. Different quarters for business, food, foreign, military/royal, and living. Also eventually, when the player base grows, if built right, the main city could become another kingdom. would be somewhat easier to build considering that it's underground so there wouldn't be much to worry about the whole seasons thing. Anyways, post your thoughts and comments and please would the crazy gnomes keep the off-topic comments to a minimum?
Title: Re: Underdark
Post by: SeanBoggz on 07/04/07, 18:08
Seems almost pointless with our players base being as low as it is... maybe if it was like it was a few years ago... but as is just seems like a lot of new work on something that already works and it's being rp'ed much about as is. Though maybe if you start a few story lines about it IC'ly... Then with teh RP support I could undertsand it
Title: Re: Underdark
Post by: Zelos on 07/04/07, 18:13
I'm figuring that there is a lot of players that really like the idea, so what I'm thinking is that the players could have it divided up and let us build it, that way only one, maybe two immies have to worry about keeping an eye on us while we are working. but thats just my idea, and there is still a good bit of planning that would need to take place before this idea could even start to be really worked on. Especially since this would be a massive undertaking. But your point is duely noted and valid.
Title: Re: Underdark
Post by: Chalgyr on 07/05/07, 10:40
I'm fine with the general notion of an underground city or even world if we make it large enough, but it wouldn't be made a kingdom, at least not any time soon.  Part of the reason Lapis and Tozain got nixed as player run cities is that we just don't have the pbase to support them liike we did years ago.  In some ways we don't have the pbase to support Armengar or even Murkwood most of the time, but since they were core cities we began the game with, I'm keeping them in hopes of an eventual upswing in players.
Title: Re: Underdark
Post by: Leesil on 07/05/07, 17:54
But even if there is an upswing in Players, who would want to belong to Murkwood or Armengar?? And do really what THOSE kinds of players? I think not.
Title: Re: Underdark
Post by: Daklore on 07/05/07, 20:36
Everyone ends up hating Armengar anyway! 'sides, if we -did- get a pbase growth spurt, odds are Lapis and/or Tozain would re-open, rather than creating a new kingdom altogether. As a random area people can goto and kill drows, sure, why not?
Title: Re: Underdark
Post by: Chalgyr on 07/06/07, 09:06
Nah, I doubt I would even re-open Tozain and Lapis again now.  We did it back then because we had so many players and there was some interest in it, but in retrospect I don't think it was a good idea.  It thinned out the kingdom ranks too much.  There have been times when Armengar was quit large and strong, and even more times Murkwood was large (I left strong out intentionally.  Sorry, but they hayday was having Ragnor as a champion it seems...)

Title: Re: Underdark
Post by: SeanBoggz on 07/06/07, 23:50
Armengar was way strong back when the wars were going on. It made for some fun... Still waiting on a few wars to happen... Maybe Klevnone and Meslina should have at it.
Title: Re: Underdark
Post by: Zelos on 07/08/07, 22:41
psh, if people want to keep armengar, fine, how about we just let daklore blow up klevnone and reveal a passage into the underdark, in due time of course.
Title: Re: Underdark
Post by: SeanBoggz on 07/09/07, 08:52
It would be good for S.Ashes but deff no need to blow up Klevnone other than we all hate it
Title: Re: Underdark
Post by: Chalgyr on 07/09/07, 10:31
... but... but... I like Klevnone.  :)
Title: Re: Underdark
Post by: Zelos on 07/09/07, 10:33
it's okay chalgyr, we all love klevnone, even if it's a love-hate relationship, we would all be sad it was gone. Except maybe daklore.
Title: Re: Underdark
Post by: Leesil on 07/09/07, 17:51
Speak for Yourself, I think the world would be better place without Klevnone, but first we have to blow up Murkwood, that place is just waste, who needs light dwelling Elves anyway?
Title: Re: Underdark
Post by: Zelos on 07/09/07, 20:26
good point, we'll just blow them both up and make the underdark have two entrances. the other elves can go to calararian.
Title: Re: Underdark
Post by: Lx6 on 07/10/07, 13:42
Why not build the Underdark under Tolin? make it level based sorta like the Pit of Flames. Each step into the darkness the harder the mobs?
Title: Re: Underdark
Post by: Leesil on 07/10/07, 18:22
But then who's going to blow up Klevnone and Murkwood??  But actually I like that. just make Underdark type areas in different level ranges and you just keep going down to get to harder areas.
Title: Re: Underdark
Post by: Zelos on 07/11/07, 01:04
guess I should just give up on the whole idea of an underground city to match the floating one we have. I'd still would like to see and expansive city built. Could even be a possible place for a new legendary mob, c'mon the god the drow worship would have to be pretty hard to beat. Also introducing the area could come as a possible storyline for the immies to implement when they need one, like there is a giant earthquake or the drow are beginning to attack the kingdoms, there could even be random drow throughout the lands attacking people (within a set range, or they could just be really super weak). That would be a cool thing to do. Just another random thought from me.
Title: Re: Underdark
Post by: azzan on 07/11/07, 07:42
Then we can make the drow races auto-aggressive like dragons and kalchi... I dont know if you were going this way with this or not - but i doubt any of the kingdoms are going to take a Drow invasion laying down :)
Title: Re: Underdark
Post by: Chalgyr on 07/11/07, 10:00
There's plenty we could do to make it more 'kingdom-like', like Lapis and Tozain where, but include more areas around and beneath it, etc.  It's just a matter of time and builders...
Title: Re: Underdark
Post by: azzan on 07/11/07, 11:30
What are the steps to see if one would be interested in Building? I've done quite a bit of work on other places but its been YEARS. :) anything to help would be sweet though.
Title: Re: Underdark
Post by: Lx6 on 07/11/07, 20:49
Then we can make the drow races auto-aggressive like dragons and kalchi... I dont know if you were going this way with this or not - but i doubt any of the kingdoms are going to take a Drow invasion laying down :)

Yeah........ auto-aggro my race eh? ::punch:: Not quite liking that idea........
Title: Re: Underdark
Post by: azzan on 07/12/07, 07:20
:) i dont like it either - i have a drow alt :P - but just proving a point :)
Title: Re: Underdark
Post by: Chalgyr on 07/12/07, 12:35
well, refamiliarize yourself with the basics of OLC - we use it, but it's pretty heavily modified... seems like I gave Leesil some info on a site (in this thread or another?) that talked about those.  then when you think you have an understanding, I take you to builder, show you around, teach you a few things... and if tradition holds you log in for 3 or 4 days heavily and I never see you there again. :)  *grins*  but, I'm holding out more hope than that.

Let me know if yer game.
Title: Re: Underdark
Post by: Calryc on 07/13/07, 09:27
Hey now, I think that norm is different.  I know for a fact that I log in for at least a week before disappearing forever.

But the Underdark idea sounds very interesting to me, especially since I'm finishing up The Drow Legacy just now...
Title: Re: Underdark
Post by: SeanBoggz on 07/13/07, 10:08
Bah this topic is never gonna die have them build it under Meslina it makes since there. it can be the the underground level or Armengar
Title: Re: Underdark
Post by: Daklore on 07/14/07, 16:58
I have to disagree with all the ideas of 'secret' entrances to the underdark. Secret entrances to a subterrainous environment, sure, but to the 'Underdark' ... no. Darkelves and the like keep comming to the surface (hence the player populus), so the bloody entrance can't be all that -secret-. Also, correct me if I'm wrong, but aren't Drows generally xenophobic? It would make sense for a true entrance to the underdark to be placed far away from any surface dwelling population... perhaps in the -vastly- unexplored northern Olerax? ... unless you intend for Tozain to be the northern most part of the continent, and the rest is just imaginary coast-line >P. Just my 10 cents... which is almost equal to 10 American cents now anyway. Ha! Take that America!
Title: Re: Underdark
Post by: Zelos on 07/14/07, 21:29
I believe the idea of secret entrances was more of an idea of the drow attacking and destroying a kingdom and creating a storyline for the Immies to play with for a while.
Title: Re: Underdark
Post by: Daklore on 07/15/07, 10:31
That's what Calararian is for. Drow Central. Besides, Armengar is already in the process of 'falling'. None of the other kingdoms are likely to follow a similiar fate, simply on concept. No one cares about Armengar cause... c'mon, it's already empty as it is.
Title: Re: Underdark
Post by: Leesil on 07/15/07, 17:24
Personally I agree this topic is not going go away to many people seem to be supporting it. Not all kingdoms would be adverse to a Drow invasion, I mean come on already pretty much run Mesilena, although I recommend destroying Murkwood when the great upriseing occurs, Armengar can bite it when the Otherworld Inhabitants breaktrough for their invasion. And Dak, your proud of being almost equal moneywise to a country run by retarded chimpanzee??? Talk to me you measure up to a country with a STRONG economy, like Mexico. 
Title: Re: Underdark
Post by: Daklore on 07/15/07, 19:55
Actually, they pretty much run Calararian. Mesilena is a more vampiric/undead state... always has been. As for Murkwood, we could do without it... but again... Drows are xenophobes? Why would they come to the surface? Any race evolved in a subterrainous environment would have an adversion to light, which would generally make the surface uncomfortable for them to begin with. Besides, Shaia would blow them all up... and if we're lucky, half of her kingdom too.
Title: Re: Underdark
Post by: Zelos on 07/15/07, 22:20
Daklore is right about the whole drow being whatever that word was, but if one powerful drow matron got a wild hair up her ass, an invasion of the top world could happen.
Title: Re: Underdark
Post by: Daklore on 07/16/07, 10:18
Of course I'm right, I'm always right. But if a matriarch did do that, she'd likely wind up dead within a matter of days.... either from Alaunae, or Daklore... or maybe even Tsythor... Meh, Tsythor wouldn't care, actually. Alaunae is more the type who doesn't want more drows on the surface. *sage*