Like Elitists... which you only have my whining and rambling to go off of. For the record, the blocks on shell and irongrip make the skills completely unfeasible, and illogical. First off, shell is a stance, more or less. Stances are made to be shifted into and out of on the fly to alter the field of battle on the fly, try and gain the upperhand. Irongrip is a state of mind. It shouldn't take me 3 -real- hours to change that state of mind. 50 ticks * 3.5 == roughly 3 hours or more. I'm too lazy to figure it out precisly, but you get my point >P
Besides, Shell and Irongrip already have their drawbacks in the form of lowering your damage output. Sure irongrip is only by 10% or so, but shell is way more. I'd say it drops my damage power by upward of 30% or more. Not exactly sure it returns the same in damage reduction, simply because I'm trying to GM it with 3 hour blocks inbetween uses >.>
Concentrate is just as bad, but useless anyway. It only regenerates a total of 10 health anyway. Unless the GM'd version can generate 10K in one pop.... a 3 hour block is totally unfounded o_O
Hey, this is the wrong thread, isn't it? Ah well. I post where I post!