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Player Forums => General Discussion => Topic started by: Chalgyr on 05/29/07, 13:23

Title: Favorite single thing from a non-KotL game
Post by: Chalgyr on 05/29/07, 13:23
Just a quick thread that might be interesting, but all of us here play games and I'm assuming we all play something besides KotL.  What is your favorite feature, idea or story from any non-KotL game?

- It can be setting: maybe you like a bit of gnomish technology or oriental-based swords
- It can be storyline: Maybe you liked the direct interaction with deities from Dragonlance or the different 'worlds' from the Deathgate cyle.
- It can be game design: maybe you like the open nature of Oblivion's character creation or another MUD's player-made house system

Whatever comes to mind - I'd like to see it kept to one post per idea and as thorough an explanation as you want to give.  Discussion of why someone might like or dislike an idea would be great - but no attacking the person for what they like or dislike.  Discuss the merits of the idea.  This could prove interesting for us, and maybe give us staffers some more ideas too if we see recurring themes. :)
Title: Re: Favorite single thing from a non-KotL game
Post by: Zelos on 06/03/07, 22:10
...This is why I play KotL... I couldn't find any other game that had anything worthwhile to spend time playing on. I dunno, I guess maybe being able to be to have kids, and the kids pick up some of the parents traits, I've seen that on a mud. Like get better stats at creation, and get a couple more bonuses or something. Thats all I got, you guys go kick my idea around and I'll be back later to look at it.
Title: Re: Favorite single thing from a non-KotL game
Post by: Daklore on 06/04/07, 10:30
If I had to choose... I'd go at the battle systems from the Namco Tales series. How can you go wrong with something that handles like a fighter, but has cool spell casting thingers? "I call upon thee in the land of the dead, to unleash thy fury as thunder.... Indignation!" -- Genis' Indigination spell ftw *sage*

Mmkay, I'm done babbling now.
Title: Re: Favorite single thing from a non-KotL game
Post by: Chalgyr on 06/04/07, 10:53
...This is why I play KotL... I couldn't find any other game that had anything worthwhile to spend time playing on. I dunno, I guess maybe being able to be to have kids, and the kids pick up some of the parents traits, I've seen that on a mud. Like get better stats at creation, and get a couple more bonuses or something. Thats all I got, you guys go kick my idea around and I'll be back later to look at it.

That was something we talked about some time ago, actually.  It never really came to fruition, but family "lines" are quite important on KotL it seems (god knows Gilly and I have a few million) and the idea that a child could be generated over time, with some physical traits and some stats that were a draw off of the parents was something we thought about - as well as a few 'half-races' too, but nothing ever really came of it.  The work load behind it was huge, but not forgotten. :)
Title: Re: Favorite single thing from a non-KotL game
Post by: Daklore on 06/06/07, 17:30
I think you quoted the wrong post there, bud >P
Title: Re: Favorite single thing from a non-KotL game
Post by: Zelos on 06/06/07, 21:53
lol, smooth move fuzzbutt.
Title: Re: Favorite single thing from a non-KotL game
Post by: Chalgyr on 06/07/07, 08:21
but, but, but... fine *points his quote at the family one from before* - apparently the quote button was not for the frame I thoguht it was. :)

No other ideas or things ya'll like?  :P
Title: Re: Favorite single thing from a non-KotL game
Post by: Zelos on 06/07/07, 20:44
okay, not from any game or anything, just something thats been rolling around in my head, We've got secret races, so why not have a few secret classes for people to take after they get to lvl 50 in one of the base classes. Personally, I would still like to see a samurai or ninja class for warriors and rogues. Not sure on what would be good for scouts, priests, and mages just yet. I'm open to suggestions for them though.
Title: Re: Favorite single thing from a non-KotL game
Post by: Daklore on 06/07/07, 23:34
Pffft. We don't need anymore classes! 'sides, if they did implement secret classes, the older characters who are already max tier would whine that they didn't get a chance to choose them. Or something.
Title: Re: Favorite single thing from a non-KotL game
Post by: Chalgyr on 06/08/07, 09:39
I do believe that basic notion has been discussed in the past.  We've also talked about somehow expanding classes for top of 4th tier, but as Dak alluded to - more classes would be painful, at least at this juncture, because we already have like 1,200 spells and skills, and would have to make more.  Not out of the question for 'down the road', because I think it could be cool.
Title: Re: Favorite single thing from a non-KotL game
Post by: Zelos on 06/08/07, 20:42
well, as I said, I'm open to ideas, maybe making them like grandmaster classes or something that requires a new tier, but takes them back down to level one and has special requirements and whatnot, that way, the older folks are compensated for...I'm just too lazy to finish this and too lazy to sit down and think out the rest of my reply, so I think some like special classes would be nice to kinda counteract the race thing. Also, a plague or two to hit the mud, to like actually go through the game and affect the npc's would be nice to see one day. Or even violent snow storms and flooding that makes certain routes to places impassible. okay nuff ramblin for now.
Title: Re: Favorite single thing from a non-KotL game
Post by: Zelos on 06/08/07, 20:57
sorry about the DP but I got another idea, how about making like flowers and food spoil in your inventory, that would be cool. Annoying, but cool.
Title: Re: Favorite single thing from a non-KotL game
Post by: Daklore on 06/08/07, 21:13
Who even uses food anymore? What a waste of items! *duck* >P
Title: Re: Favorite single thing from a non-KotL game
Post by: Zelos on 06/09/07, 21:25
good point, I don't eat anymore myself, just a waste of space that could be used for my runestones.
Title: Re: Favorite single thing from a non-KotL game
Post by: Daklore on 06/10/07, 08:29
I don't think runestones take up the same space as food... but then again, I could be mistaken. I eat them almost as soon as I get them anyway.
Title: Re: Favorite single thing from a non-KotL game
Post by: Chalgyr on 06/11/07, 08:18
Yeah, food's not terribly useful once you've sated yer hunger and thirst.  I still use it for roleplay once in awhile.  Maybe the key is to make pills that look like food.  You use it 'cause it can cast an effect on you. :P
Title: Re: Favorite single thing from a non-KotL game
Post by: Zelos on 06/11/07, 11:39
Houston we have lift-off with a new idea for the game, food in pill form that casts effects on you. maybe that trout you find in ochyar should be one of those pills, the first test subject.
Title: Re: Favorite single thing from a non-KotL game
Post by: Thalia on 06/11/07, 13:16
I kind of like that... instead of "red pill" or "blue pill" use "dried red mushroom" or "fresh blueberry".

Title: Re: Favorite single thing from a non-KotL game
Post by: Zelos on 06/11/07, 13:44
Eat the fresh blueberry, and you'll stay in wonderland. Eat the dried red mushroom and I'll show you just how deep the rabbit hole goes...
Title: Re: Favorite single thing from a non-KotL game
Post by: Chalgyr on 06/12/07, 09:15
Well, I'd be lyin' if I said I hadn't gotten the idea from Warcraft.  A lot of times eating any food amps up your regeneration rates, etc.  Could even create a few food-specific affects like 'sated' for liquids or something akin to that and maybe for 10 minutes your magic points regerate twice as quickly.
Title: Re: Favorite single thing from a non-KotL game
Post by: Zelos on 06/12/07, 21:43
speaking of warcraft, how about making an underground area similar to the underdark? Like a really big area, with a city, a big one. take your time on this, I'm not going anywhere.
Title: Re: Favorite single thing from a non-KotL game
Post by: Chalgyr on 06/13/07, 08:16
Oh, I've wanted to make something huge like that below Tolin for years...
Title: Re: Favorite single thing from a non-KotL game
Post by: Daklore on 06/13/07, 17:36
Just like you wanted to make that past realm? Or those spirit tokens? Or that box for Odin? Or getting Gilly-obaasan spayed? *duck*
Title: Re: Favorite single thing from a non-KotL game
Post by: Chalgyr on 06/14/07, 08:35
Well, not the last one... and odin's in his box.  that's why you don't see him often anymore.  Once in awhile we let him out for fresh air, but only in limiated amounts...

And spirit gems?  yeah...

Past realm?  yeah....

so how's that area of yers comin' along, Dak? :D
Title: Re: Favorite single thing from a non-KotL game
Post by: Thalia on 06/14/07, 13:04
spirit gems/tokens?

 ???d
Title: Re: Favorite single thing from a non-KotL game
Post by: Chalgyr on 06/14/07, 15:42
oh god... when we first started this damned game....


There had been an idea Farnite and Gilly and I concocted along with Bodros that never materialized.  Basically when you kill a mob, there is a 1 in like 1000 chance that you will see a small spirit gem/token (think like our current gem syste) - but it remembers what mob it came from.

If you activate the gem, it vanishes, you you get a charmie that is identical to the mob that it came from.  There was also talk of merging gems or types of gems to create new critters, or making it a mage specific skill to merge them, or bonuses for certain types with certain classes, or freeing their spirits for random quest tokens... and so on. :)
Title: Re: Favorite single thing from a non-KotL game
Post by: Daklore on 06/14/07, 17:43
As for my area, I never said I was going to make it, now did I? I said I -should- make it... it's sort of constructed on paper... but I repeat, I never said I was going to make it >P Personally, I think it's sad when we actually have to explain something to Thalia-hime... she's like... Thalia-hime... she's supposed to know -everything-... not like that Mayasuha character who -thinks- she does *shifty eyes* Imma start running now...
Title: Re: Favorite single thing from a non-KotL game
Post by: Zelos on 06/15/07, 23:28
I wouldn't mind helping out some with the underdark idea, if it's only making a few mobs and a couple rooms l would like to be a part of it and use it as a learning experience for a possible future project that I haven't gotten around to coming up with just yet cause I'm really lazy
Title: Re: Favorite single thing from a non-KotL game
Post by: Daklore on 06/16/07, 12:35
Just don't let Tsythor or Alaunae get their hands on an underdark-ish area... cause they'd turn it into their own personal stronghold... which Daklore would then have to slaughter. Not that I'd mind having to slaughter all those drows...
Title: Re: Favorite single thing from a non-KotL game
Post by: Leesil on 06/17/07, 16:57
Frankly I like the Underdark Area Idea, but it should be a colaberation with a few people contributing.

On a related but completely off subject tangent, I know Chal and them have said MANY times they don't want to have to teach people the language to build on KOTL, but is there maybe a link or sites that semi savy people might be able to go to to pick up the basics?
Title: Re: Favorite single thing from a non-KotL game
Post by: Zelos on 06/17/07, 21:30
I believe that KOTL has basically their own version of OLC that is pretty unique, and I've noticed after looking around a lot, that each code has different commands for their OLC so basically, if you find one, let me know, cause I've never been able to find one that actually worked.
Title: Re: Favorite single thing from a non-KotL game
Post by: Daklore on 06/18/07, 07:41
Actually, the basics of OLC on Kotl are almost identical to the ones you find on standard ROM. The changes they -have- made, simply expand on that. Resets are a bit trickier... and even I'd have to take a refresher in those (I was never good with resets to begin with). There are multiple room description commands for different seasons.... they'd simply only have to leave you the syntax for those, no biggie. Light levels and the like, that would be nothing more than dropping you the syntax. Granted, I haven't built on KOTL in a while, but I'm fairly certain the OLC hasn't really changed much in handling since I last used it.
Title: Re: Favorite single thing from a non-KotL game
Post by: Thalia on 06/18/07, 12:38
Before you decide to learn the commands, sit down and write....


If you can do that, then we'll find someone to teach you OLC.  Learning OLC is the easy part.  Having the time, patience, and commitment to write is much harder. 

Of course, getting every niggling little flag set correctly (so I don't swear at you and your 1,000 incarnations) can also be very, very hard.



Title: Re: Favorite single thing from a non-KotL game
Post by: Daklore on 06/18/07, 20:51
Pfft. You swear at me anyway, and I don't even build! Well, I can.. but I don't... yet... *shifty eyes*
Title: Re: Favorite single thing from a non-KotL game
Post by: Chalgyr on 06/19/07, 11:38
First off - Thalia: read up!  Somewhere my explaination to you got lost in the Daklore-inspired banter. :D

Second - a collaborated underdark could be cool.  Mainly 'cause I have no time for it atm. :P

Third - there's really no place to completely learn about our OLC - simply because it's been largely modified.  However, I am more likely to teach someone who's been here for awhile like you guys, than say - people who have been here two weeks.  However, if you do a search on OLC there's got to be something out there to explain the basics.

Fourth - are we ever going to make use of the xyz stuff Thal?  If not, I'll just ignore it from now on.  :)
Title: Re: Favorite single thing from a non-KotL game
Post by: Chalgyr on 06/19/07, 11:41
Third - there's really no place to completely learn about our OLC - simply because it's been largely modified.  However, I am more likely to teach someone who's been here for awhile like you guys, than say - people who have been here two weeks.  However, if you do a search on OLC there's got to be something out there to explain the basics.

I got ambitious enough to look these up, even though I was too lazy to modify my original post.  odd eh?

http://olc.wolfstream.net/index.php?PHPSESSID=1526aeb7121fb2d8353f800f8e0c5956&page=24   Redit

http://olc.wolfstream.net/index.php?PHPSESSID=1526aeb7121fb2d8353f800f8e0c5956&page=21   Oedit

http://olc.wolfstream.net/index.php?PHPSESSID=1526aeb7121fb2d8353f800f8e0c5956&page=18   Medit

That might get you started...
Title: Re: Favorite single thing from a non-KotL game
Post by: Thalia on 06/19/07, 12:52
re: xyz -- not yet (keep ending up doing other things instead of ... well... the things that need xyz), but I would still like to see it set so that when it does matter, we don't have to go through every room in the game and set it.
Title: Re: Favorite single thing from a non-KotL game
Post by: Daklore on 06/19/07, 16:35
Pfft. Yer gonna keep putting it off over and over, and you know it, Thalia >P
Title: Re: Favorite single thing from a non-KotL game
Post by: Leesil on 06/20/07, 08:35
Thanks Guys, that's helpful. Unfortunately I won't be near a computer for the next week, but I'll look it over when I get back. And remember Daklore needs to be walked twice a day, and don't get him wet or he'll multiply.. One Dak is Two too many.
Title: Re: Favorite single thing from a non-KotL game
Post by: Chalgyr on 06/20/07, 09:56
re: xyz -- not yet (keep ending up doing other things instead of ... well... the things that need xyz), but I would still like to see it set so that when it does matter, we don't have to go through every room in the game and set it.


Cool.  I mean, every area in the game already has a default value, and when I did that huge area update over the winter break, I went through all of the zones.  I'm sure I missed -some- rooms.  If anyone's curious we have 7570 mobs built off of 2263 base types, with 6,337 objects built off of 3,416 prototypes and 8,331 rooms with 18.080 exits.  Odds are... I missed something... but we're probably over 95% of the way there.

So... is this a good place to ask who would like to finish Armengar? :P
Title: Re: Favorite single thing from a non-KotL game
Post by: Daklore on 06/20/07, 10:21
For the last time, drop a bloody nuclear bomb on it!
Title: Re: Favorite single thing from a non-KotL game
Post by: Chalgyr on 06/20/07, 15:52
Thanks Guys, that's helpful. Unfortunately I won't be near a computer for the next week, but I'll look it over when I get back. And remember Daklore needs to be walked twice a day, and don't get him wet or he'll multiply.. One Dak is Two too many.

Can I ask that every 3rd or 4th post from you somehow picks on Daklore?  Somehow it just makes my day brighter...


And Daklore - as the person who got me playing a MUD w/ an X/Y system - did you enjoy it there as much as the other players I spoke to did?  Is that MUD even still running? lol
Title: Re: Favorite single thing from a non-KotL game
Post by: Daklore on 06/21/07, 10:23
The MUD was taken down a couple years back... but supposedly, Sorsha has aquired the codebase somehow... so... she might put it up for those of us who played it to remininse.... As for did I enjoy it? Yes, I did.... it needed a lot more tweaking, as it was a fairly unbalanced system for those who knew how to use it.. Take Sanosuke for instance... damned final flash whore >.>. Always had a saying there.... "When three or more people die at once in the arena, you know Sanosuke's there."
Title: Re: Favorite single thing from a non-KotL game
Post by: Chalgyr on 06/21/07, 10:57
Well, I can prolly make a guess how the base was acquired. :P

And yeah, I remember hearing about that particular skill.  It was kind of a cool little MUD though.  Would be entertaining to visit again at some point, I imagine.  They had some cool ideas in there. :)
Title: Re: Favorite single thing from a non-KotL game
Post by: Calryc on 06/21/07, 14:24
Quote
So... is this a good place to ask who would like to finish Armengar?

There does not exist a good place for that question.  There's doesn't even exist a good time to ask that.  I'm with Dak on the "Shot and Buried" attitude.  :)
Title: Re: Favorite single thing from a non-KotL game
Post by: Chalgyr on 06/21/07, 14:42
Kinda expected responses like that... *throws a few koopa troopa's at Calryc*
Title: Re: Favorite single thing from a non-KotL game
Post by: Calryc on 06/21/07, 16:56
Kinda expected responses like that... *throws a few koopa troopa's at Calryc*

*Jumps on them as they go by, stopping them in their tracks, then doubles that jump and returns them to sender.*
Title: Re: Favorite single thing from a non-KotL game
Post by: Daklore on 06/21/07, 17:18
Sorsha said she'd probably set the code-base up again once she got some time and settled back down and what not.. so... we'll see. Apparently, she also has all the pfiles too *sage* Time shall tell... and yes... let me -please- turn Armengar at the -least- into a pile of rubble and ruins! *kitten eyes*
Title: Re: Favorite single thing from a non-KotL game
Post by: Chalgyr on 06/22/07, 08:25
*laughs* I don't even remember my old character on there. :)  I did drop her a note though on principle, so we'll see.
Title: Re: Favorite single thing from a non-KotL game
Post by: Daklore on 06/23/07, 14:37
Well, I remember my character.... the password is another question, though...
Title: Re: Favorite single thing from a non-KotL game
Post by: Chalgyr on 06/24/07, 18:27
Well, moving on from DBZ and xyz stuff... I would like to encourage new people to make use of this thread - what do you like from other games?  Non-linear character development like Oblivion, something more aggressive pk-wise, arenas?  Share. :)
Title: Re: Favorite single thing from a non-KotL game
Post by: Folestar on 06/24/07, 21:54
Well, I have been in one other mud, rather than this one. They did two things differently that might be worth consideration.
One, they linked the amount of experience that one can gain to the amount of people in the party. So, yes you could level alone, but if you ran in a pack of five the exp almost doubled for everyone. It encouraged everyone to run in pack, and you got to know people better.
Two, they made specific parts "pk zones" where you could go if you wanted not only mobs, but other players on the menu. These zones were non-quest, and were level specific (you had to be in the range the zone was buuilt for to enter) but it added an interesting twist.

*** sits back holding his baseball bat and a Dr Pepper, waiting for the naysayers to attack ***
Joel (Folestar)
Title: Re: Favorite single thing from a non-KotL game
Post by: Nevaeh on 06/25/07, 10:35
I was on another mud, i forget which one.. but you could "hide" your damagetype. When you equip'd a weapon you could type something along the lines for <weapon>dam Pierce and it would show everyone else "pierce" damage when you were attacking when really it was  something else. That was really cool when it came down to pk, because you didn't know what to immune yourself to.
Title: Re: Favorite single thing from a non-KotL game
Post by: Daklore on 06/25/07, 10:40
But... that would make absolutely no logical sense whatsoever! I think you'd know if you were being hit with fire or cold damage >P
Title: Re: Favorite single thing from a non-KotL game
Post by: Chalgyr on 06/25/07, 12:02
To Folestar's ideas first -

In a way, we've moved into that direction a bit.  Stock ROM gives you negative bonuses to earnings when grouped, so we coded it to be the same regardless.  I would think that the increased strength of numbers would be reason enough for people to group.  Now.... if we had more people with whom -to- group, that would be big.

I kinda dig the pk zones thing.  Maybe just make them stupidly hard.  mobs are much stronger than normal for that level, pk is wide open and lots of weirdness could happen.  Would be quite the chore to code in at first, considering our current structure and the fact we have bloodsworn too though.  Another feature that would benefit from more players being on, ala-Warcrack.

Nevaeh's - as a rule I dislike the idea, for the reason Dak gave.  However, it might be a cool idea for an illustionist spell/skill...
Title: Re: Favorite single thing from a non-KotL game - RANGED COMBAT
Post by: Nealah on 06/25/07, 12:31


This is mostly from one game, but some things maybe from other games too because they've all started to mostly blend together.  But... multiple components to this....

 
-  Instead of automatically being within range to attack someone you have to
   ENGAGE them and move into the appropriate range for your weapon.
 
   If you notice someone ENGAGing you, you can DISENGAGE. 
 
   The agility, encumbrance, position, and combat skill of the two parties
   determines how fast they can engage/disengage.
 
   The attacker can try to CHARGE to get into immediate range, but that takes
   moves and they may overshoot their target and/or loose their balance (and
   end up flat on the ground).
   
   Your chance of FLEEing depends on your combat range and the number of
   PCs/NPCs you are engaged with.
 
-  There are three (from what I remember) ranges...
     
    - Ranged weapon range -- bow & arrow, boomerang, some spells
    - Pole weapon range   -- halberds, lances, whips, some spells
    - Melee range         -- swords, daggers, staves, whips, (Pole weapons can
                             also be used at melee but usually hit as bash instead
                             of edged weapons)
 
- There are limited number of "slots" at pole & melee range. Number of slots 
  available at the outer ranges depends on the number of slots filled at the
  inner range.  For example, someone may have 4 melee slots and 8 pole slots. 
  If 3 of the melee slots are filled, only 2 of the pole slots are available.
 
- Ranged weapons
 
  + Bows must be LOADed, AIMed, then FIREd.
  + Boomerangs are AIMed, FIREd. (chance of catching the boomerang on it's
    return is based on Boomerang skill.)
  + Ranged Spells must be PREPAREd, AIMed, then CAST.
 
  If you FIRE/CAST too soon (before your AIM is true), your chance of missing
  increases.
 
  Ranged weapons have a chance of hitting anyone engaged with the intended
  target.  Chance of getting hit depends on how close people are to the intended
  target plus weapon skill of the attacker
 
- Related items

  + STANDing gets a round time based on player encumbrance. 

  + You can fight while seated or prone, but at a severe penalty

  + Combat eats up moves (sort of like magic eats up mana)

  + Can choose to put your fighting attention into a pure defense, pure offense
    or a mix
   
    (So if you are heavily encumbered, end up falling in combat, you may be
    better off switching to a purely defensive fighting attention to avoid
    blows and try to get out of combat range.)

Hmmm... I think that's mostly it.  (Does this count as a "single thing"?)

Title: Re: Favorite single thing from a non-KotL game
Post by: Leesil on 06/25/07, 12:39
Can I ask that every 3rd or 4th post from you somehow picks on Daklore?  Somehow it just makes my day brighter...

I'll do what I can, but picking on Daklore is kind of like makeing fun of the retarded kid in school, real easy... but you feel kind of guilty afterwards.

As too things from other MUDs I liked I played one where whenever a Duel was issued and accepted the PC's were sent to an arena with like three minutes before they were able to enter the combant room dureing which the rest of MUD was allowed to place bets on who would win. (It was also globaled if you refused a challenge just so everybody would know you were a Puss.)
Title: Re: Favorite single thing from a non-KotL game
Post by: Chalgyr on 06/25/07, 13:16
I think you maybe have slipped in more than -one- thing, there Nealah. :P

I liked a lot of that - because combat is in some ways the most boring part of the game unless it's against a tough boss or another player, so adding variety to it at all would be a good thing n my opinion.  A lot of what you said could tie into the XYZ thing I was discussing earlier (in this thread or another) as well, perhaps.

Leesil - go ahead, pick on Dak.  It's okay.  All the cool kids are doing it...

And we do have a duel system in place currently... and I did awhile back talk about arena stuff.  *scratches head* Would an arena (or multiple arenas) be of any interest to people I wonder?
Title: Re: Favorite single thing from a non-KotL game
Post by: Lx6 on 06/25/07, 15:08
Mmm I'd have to say that one of my favorite things from a Non Kotl MUD that I enjoyed...... was a from a DBZ game. haha don't laugh  it was my first :P

Each Character got a special attack unique to their own character......... and you could loose limbs while fighting.... >>
Title: Re: Favorite single thing from a non-KotL game
Post by: Leesil on 06/25/07, 16:02
I don't know about codeing it, but that could be intresting, Daklore's Gnome Cannon, Luna's Multiple Personality Assualt, Leesil's Tear Induceing Insult?

And of course we're going to laugh at you, did you forget what MUD your on???  :P
Title: Re: Favorite single thing from a non-KotL game
Post by: Lx6 on 06/25/07, 17:00
I don't know about codeing it, but that could be intresting, Daklore's Gnome Cannon, Luna's Multiple Personality Assualt, Leesil's Tear Induceing Insult?

And of course we're going to laugh at you, did you forget what MUD your on???  :P

Idiot. Even skilled fighters get one good attack stance or mages get one spell they perfect that's theirs.

I know what sort of Mud this is. They asked for a Favorite Thing from a Non-Kotl game and I gave it.
Title: Re: Favorite single thing from a non-KotL game
Post by: Daklore on 06/25/07, 18:11
I remember when my signature attack liberated Luna of her arms... *shifty eyes* But Daklore's "special attack" technically already exists in RP story format, anyway. Read 'Wings of the Phoenix: Incursio' and you'll see Daklore use it on Shaia. As for an arena... fuzzbutt, we tried to force Farnite to make one ages ago... *prods Chalgyr*
Title: Re: Favorite single thing from a non-KotL game
Post by: Thalia on 06/25/07, 18:25
my favorite/least favorite was damage to specific body parts.  I think there were 16 locations each with internal and external, e.g. external chest and internal chest.  Blunt weapons would do more internal damage, edged weapons more external.  If you maxed damage in a limb, you'd lose that limb.  If you maxed damaged in back, chest, neck or head ... you were dead.  There was also an overall blood level, so you could bleed to death by leaving wounds untended.  I think the amount damaged also impacted skills that used that body part, e.g., walking took more effort if your legs were badly hurt, lockpicking was nearly impossible if your hands were moderately damaged.

And why did that all sound like fun?  'cause I played a healer and always had lots of stuff to do (and tended to earn good tips).

And they had some really gross and disgusting descriptions when your internal body parts were showing through external wounds (e.g., max damage to external abdomen might have your stomach and intestines dangling out, severe damage to chest you might see the heart pumping blood.)

And why was it least favorite?  Cause doing combat and then having to get 32 body locations healed was slow and expensive.
Title: Re: Favorite single thing from a non-KotL game
Post by: Lx6 on 06/26/07, 01:53
not even a little random.... "Oh crap you've dislocated your arm.... your shield becomes useless for 5 tics"

or something crazy like that after all if your arm is dislocated then you can't hold your shield or your sword.
Title: Re: Favorite single thing from a non-KotL game
Post by: azzan on 06/26/07, 07:16
I dont personally play any other games... KotL has basically been my "game" home for quite some times. Its seen me through alot of crazy crap in my life. I've tried other MUDS and it just doesnt work - and i've tried to get hooked on the hype of Graphical MMP but i always seem to find my way back here in one form or another.
Title: Re: Favorite single thing from a non-KotL game
Post by: Cyrgon on 06/26/07, 08:55
I like the sheep ability in world of warcraft.
Just think of the coolness.
You're wandering around in some random kingdom, chatting to local rodents, smoking some newly foraged herbs with your elegant, hand crafted pipe. Perhaps you're having a bottle of wine or two and nibbling on a piece of cheese.
The trees are singing, the birds are swaying, then POOF! Crap, you're a sheep.

And a mage comes dancing out from behind a lamp post and steals your wine and cheese with a laughter.
Title: Re: Favorite single thing from a non-KotL game
Post by: Kalindal on 06/26/07, 09:56
milkshakes are great
Title: Re: Favorite single thing from a non-KotL game
Post by: Chalgyr on 06/26/07, 10:02
Thoughts on this stuff:

Sheep and/or Fear from warcraft.  As a warrior who was sheep/feared/sheep/feared/sheep/feared over and over again (and again and again) in the BG's, I am officially giving you the bird for that suggestion. :)

As for the specific body part damage - who's going to hate me if I say: I really like that?

As for the signature attacks - I thought that was kind of cool on DBZ as well.  In fact, once upon a time - Farnite and I were talking (seems like we talked about ideas more than we implimented them) about having 2 or 3 customizable ones.  Either making them completely customizable, or just renaming an existing spell.  Ie: you can rename 2 spells, so a shield spell becomes Devinoste's Barrier or a backstab can be seen as Glith's Ribtickler or whatever.

The other idea we had bounced around was like at the end of tier 2, at level 100 (or at level 150 when reaching end of 3rd tier, etc - and each one was 'stronger' than the last, so you could make 3 buffing spells, or 3 attack spells or 3 attack skills...) - you get your choice of 3 or 4 types of spells.  Attack, buffing, creating, whatever.  Then you could configure it to be named what you wanted.  Then you could set it to buff one of a few set fields (ac, a stat, hitroll, damroll for buff spells, type of creation - food, potion, scroll or attack type - damtype: water, fire, acid) - and they are all set to values already.  So this spell would either improve AC by 25, damroll by 10, hitroll by 10, a stat by 3, do 75 points of damage on average... etc.  So it all looked very customizable, but basically it was all referring back to a basic structure of stuff, and it was automatically 'grand mastered' there was no improving it, it just sat at 100% all of the time, etc.  But, then he decided it was over his head and it got nixed. :(
Title: Re: Favorite single thing from a non-KotL game
Post by: Kalindal on 06/26/07, 10:05
warlocks are way overpowered.
hate fighting them.
Title: Re: Favorite single thing from a non-KotL game
Post by: Daklore on 06/26/07, 15:34
As one of the two... three(?) active players in the priest class, I object to body damage! While it'd be nice to smash people's limbs in and break their faces... I'd be swamped with requests to get healed! I don't want to heal people as it is... and on top of that, you guys even took mend away from me! ... well, not Thalia... but those others did! They gave it to everyone else except Elitists, Masters, and Necromancers. Really... why wouldn't an Elitist, who spends their life fighting, not know how to do something as simple as scar removal? *prods at* So yeah... limb and body part damage == bad. Bad in the much too troublesome sense.
Title: Re: Favorite single thing from a non-KotL game
Post by: Chalgyr on 06/26/07, 15:45
I kinda like the idea...
Title: Re: Favorite single thing from a non-KotL game
Post by: Lx6 on 06/26/07, 15:47
As one of the two... three(?) active players in the priest class, I object to body damage! While it'd be nice to smash people's limbs in and break their faces... I'd be swamped with requests to get healed! I don't want to heal people as it is... and on top of that, you guys even took mend away from me! ... well, not Thalia... but those others did! They gave it to everyone else except Elitists, Masters, and Necromancers. Really... why wouldn't an Elitist, who spends their life fighting, not know how to do something as simple as scar removal? *prods at* So yeah... limb and body part damage == bad. Bad in the much too troublesome sense.

You get swamped with people asking you to heal them now anyways.......

sides... maybe it would force more people to become priests instead of the bajillion mages we go. ::cough::
Title: Re: Favorite single thing from a non-KotL game
Post by: Daklore on 06/26/07, 16:38
You kidding? Priests are still probably the hardest class to play, due to the total lack of offensive fire power in their arsenal (and don't say divine strike or unfaithfulnessthinger, cause not all priests get those). Most priests require a group to survive, and half the time, you can't find a group at a low level unless you get a friend or two to join at the same time as you.

An idea for that, however, might be to remove the level restriction on priests in groups, however with experience caps in place to prevent a level 1 from being insane leveled by a level 200... or something. Everyone wants a priest, and it's either me, or the priest is level 50 still.

Pfft. What do you guys care, anyway? You all play mages or fighters anyway.

Slackers.
Title: Re: Favorite single thing from a non-KotL game
Post by: Calryc on 06/26/07, 17:33
Adding in two cents....

On damagable body parts:
I actually really like this idea.  Personally, I think it would add quite a bit more to battles than random spam.  Now instead of "auto wimpy will take care of this", you would now worry about "geez, have i taken too much damage to my legs to actually run away."

On character specific spells, etc.:
I actually think this is a cool idea.  Though, I don't know if you would want to give a person more than one special.  One idea (which I hope hasn't been presented above) I have, is to offer such an attack/spell above a certain milestone (level, rpexp, hours, dunno).  Then if that char so chooses, he can then teach the special attack to another, in a sort of master/student relationship.  I think this could add great rp value, in that you could have an old char in one last gift to a deserving student, grant out their knowledge of such an attack.  Or having a father teach their son tricks of the trade passed down through generations.  Just seems to be a nice fit into the grand scheme of things.
Title: Re: Favorite single thing from a non-KotL game
Post by: Daklore on 06/26/07, 18:37
Daklore didn't teach his sons any tricks of the trade! ... but that's also because he plans on living forever anyway... he doesn't want his own children to surpass him, after all. But still... pfft on damagable body parts. It already makes little sense that I can survive getting hit with a sword and only lose numbers >P Sides, it would n*** the ability of priests somewhat as well, if healing limbs took a long time.... since priests rely on being able to outheal damage being done... well, not outheal outright, but keep the party (or themself) alive long enough to overpower the foe. If we had to heal limbs along the way.... meh... even I wouldn't wanna heal >P Granted, I don't wanna heal as it is... but still.

Eh, whatever I say. But you also have to take into consideration that our weapons also do -elemental- damage... so how would that factor into it? I mean, an electric shock wouldn't necessarily -damage- your limbs, you know? Same with ice, really. Granted, a sword made of ice could still cut through flesh given time... but I think you get my point, ne?
Title: Re: Favorite single thing from a non-KotL game
Post by: Thalia on 06/26/07, 18:42
re: Priests and Healing.... :: ponders :: what if... priests got exp for healing?  Fighters get exp for inflicting damage.  Some symmetry to letting priests get exp for healing it.

:: wanders away pondering how to do it and minimize the abuse of it ::
Title: Re: Favorite single thing from a non-KotL game
Post by: Alaunae on 06/26/07, 19:36
I like the sheep ability in world of warcraft.
Just think of the coolness.
You're wandering around in some random kingdom, chatting to local rodents, smoking some newly foraged herbs with your elegant, hand crafted pipe. Perhaps you're having a bottle of wine or two and nibbling on a piece of cheese.
The trees are singing, the birds are swaying, then POOF! Crap, you're a sheep.

And a mage comes dancing out from behind a lamp post and steals your wine and cheese with a laughter.

Turtle > Sheep.  I miss my turtle-making mage sometimes.

-turtles Chalgyr.  And Cyrgon, because he has the wine.-
Title: Re: Favorite single thing from a non-KotL game
Post by: Chalgyr on 06/26/07, 19:53
*laughs at turtle making mage* my warrior had a wonderful collection of pets... but I digress...

It doesn't have to be a 'slow' thing, Daklore.  It can be quite quick and easy - it's all in how we approach this (the idea is growing on me the more I think about it), it can be one of those things that helps the combat become a bit more interesting.

I'm not suggesting we go all Godwars 2 here and it's like turn by turn combat (I have no idea what it's like now, but when I was doing some beta for KaVir, it was like: punch, punch, punch, kick, kick - you'd type these and press enter, and then after a series of connections you could add combinations and it would do physical damage to parts and...), but I do like the idea.

As for priests gaining exp for healing - I don't mind that particular idea.  It doesn't even have to be a lot of experience, but it would add up quickly enough over time.  In some of the strategy games like Shining Force - Healers got experience for casting a healing spell on their teammate, but if the teammate was at full health, you only got 1 point, otherwise it was a slightly nicer amount, like 17.
Title: Re: Favorite single thing from a non-KotL game
Post by: Leesil on 06/26/07, 20:27
I say do the body part damage just to make Daklore's life miserable, and I do like the idea of giving Priests xp for healing.

As for the turtle/sheep/ mage thing, I think all Mages should be turned into sheep or better snails so they can be stepped on, but they DO NOT need any more abilities.
Title: Re: Favorite single thing from a non-KotL game
Post by: Daklore on 06/27/07, 09:26
Yeah, priests, especially my side of the tier, need more nifty spells to play with! Like... defensive spells! Mages have plenty of buffs... and what to priests get? Frenzy and bless (I'm saying in -general-). Frenzy you can get from mort, and at better levels (which is so unfair to us priests), and bless... well, it's okay. *shifty eyes* More power to the underplayed priests!
Title: Re: Favorite single thing from a non-KotL game
Post by: Leesil on 06/27/07, 09:57
You all know how much I hate doing this, put the Hockeypuck has a point. When Mages get more improvement spells than Priests something is wrong. Priests aren't supposed to be ablt to fight worth a damn, but they are supposed to make you fight better.
Title: Re: Favorite single thing from a non-KotL game
Post by: Chalgyr on 06/27/07, 15:13
*slaps the hockeypuck in Lessil's direction*

Some priests have plenty of buffs don't they?  I mean, Daklore took the single most melee-based priest class there was, so he didn't get as much magical stuff, but for example cardinals have bless, major ward, protection good, protection evil, intuition, frenzy, many healing spells, , chant, faith, buff agility, buff leadership, buff wisdom, buff perception, buff intel, buff dex,, buff luck, buff con, watched over, guidance and guardian angel...

So I don't feel like the cupboard is completely baren, is it?
Title: Re: Favorite single thing from a non-KotL game
Post by: Daklore on 06/27/07, 17:15
And then we look at mages, who even on their base tier, have more, and better, buffs than I do. And then we look at healers... who practically have the same buffs I do, with a couple more... Elitists need more defensive capability... they're supposed to fluidly move around strikes and make their attacks with critical accuracy, you know >P

Also, pummel fails to live up to promises. Mostly in that it causes me more lag than it does mobs.
Title: Re: Favorite single thing from a non-KotL game
Post by: Alaunae on 06/27/07, 23:44
There's not much that I notice from one game to another ( aside from turning people like ... hmm ... LEESIL ... into turtles  >:D ) that I stop and say "Wow, I really like this feature," but ...

One feature that I really liked from another mud that I used to play, Achaea, that we do not have present here, in any form, is any kind of generational recognition.

For example, my character there, before, had no kind of family whatsoever.  But then she met a woman who eventually wanted to adopt her.  After one or two commands to give consent to an adoption ahd whatnot, the character was formally adopted by the other player.

From there, if I were to type in a command relative to my character, it would list the entire direct family line of my character.  The parents (if there were one or two), the grandparents (the parents of the parents), the great-grandparents, then any brothers or sister (including half brothers and sisters, who were characters with the same mother but different father, for example, who would have a "(half)" next to their name), any children your character might have, and any grandchildren your character might have.  Anyone could type in the same command for anyone else, and would be able to see the family tree for that particular character.  There were even circumstances where the family history was so deep that there were great-great-great grandparents that couldn't be shown in the list.

It lent a lot to really establishing a history for the character, and definitely made the family history so much more real.  And, as a person who enjoys the familial-type roleplay storyline, it was something that I found I really enjoyed.
Title: Re: Favorite single thing from a non-KotL game
Post by: Thalia on 06/28/07, 06:23
That's cool.  Another game I played did that all with notes in books, which was a pain if the keeper of the books disappeared. Putting it in code would work much better.
Title: Re: Favorite single thing from a non-KotL game
Post by: Daklore on 06/28/07, 10:26
The Auvryneld family is big enough as it is... we don't need them code-adopting more people now. *adds plot to neuter and spay every single damned Auvryneld... or kill them... whichever comes first*
Title: Re: Favorite single thing from a non-KotL game
Post by: Chalgyr on 06/28/07, 11:01
I do like that idea - I touched on that w/ vampires and the lineage command, and like the idea that came up elsewhere (in this thread or another) the idea of family-generated kids , etc... it's just interesting because it seems like family and generational storylines are something players really like.
Title: Re: Favorite single thing from a non-KotL game
Post by: Daklore on 06/28/07, 19:34
But I like to make things die... and be evil... and especially make Klevnone and Armengar burn... BURRRRRN! ... at least burning those two kingdoms is something Tsythor would agree with Daklore on.
Title: Re: Favorite single thing from a non-KotL game
Post by: azzan on 06/29/07, 09:54
I guess i've never been part of a mud "family" but its a cool idea. Would allow people a more coded way to keep track of this and increase RP in the long run i suppose.
Title: Re: Favorite single thing from a non-KotL game
Post by: Daklore on 06/30/07, 10:18
Yeah, but it'd also means Daklore would have to kill more people just to get rid of one thorn... cause the villian guidebook says you shouldn't leave any relatives alive that might start a quest to destroy you. Or something like that.
Title: Re: Favorite single thing from a non-KotL game
Post by: Zelos on 07/02/07, 19:03
I would really like to be able to have a child, and that child get some of my attributes and/or skills right from the start. It would also be interesting to see who begat who and what not. I also think that the adoption thing could be also used for pets, Certain characters always want to be someones pet or something, so why not do this? Maybe change the spouse channel to be a family channel that way everyone in your family can use it to freely talk.


-crawls back into his hole in the recieving area of walmart-
Title: Re: Favorite single thing from a non-KotL game
Post by: Lx6 on 07/02/07, 19:27
D: Don't kill meeeeeeeeeeeeee

Okay In another mud I was in, there was a way for you to pick a small plot of land. and though it came pre-designed you could dig into mountians, find gold or ores to then spend RP points to enhance general skills like mining or craft making. and spend the time designing the pieces of gold into wearable armor or weapons.

:) Oddly enough this was a Vampire vs Werewolf game. But I always liked the design factor you could do with it based on making your own fort.
Title: Re: Favorite single thing from a non-KotL game
Post by: Chalgyr on 07/03/07, 08:09
Thing that we have discussed in the past but never quite said: we'll do this! or we hate this! - they've always kinda fallen into the limbo of 'we may do this if we run out of more pressing projects'

- generated kids

- crafting skills

- player-editable areas like homes/forts

:)
Title: Re: Favorite single thing from a non-KotL game
Post by: azzan on 07/03/07, 09:46
Kids would be an interesting twist - but how would it work... setup a shell of a player w/ pre-generated attributes/stats and default the password to mimic one of the parents?

Crafted items would be sweet as well... i'd love to be able to create something - even if it wasnt super powerful - it'd be cool to just say hey - i created this ring. Perhaps even allow mages to enchant them with certain spells but with limitations of course - we have customs for making wicked strong stuff :P

In regards to homes... dont we already have this stuff? Just dotn have the staff to handle the requests right now from my understanding? (That or something else - i remember Chal saying something about them not going in for a long while.)
Title: Re: Favorite single thing from a non-KotL game
Post by: Zelos on 07/03/07, 13:14
I'm all for the idea of having generated kids and creating bloodlines. if I can remember which mud I saw that on, might be able to get a snippet or something from them to go by.
Title: Re: Favorite single thing from a non-KotL game
Post by: Daklore on 07/03/07, 14:19
Meh, this is stuff you should consider for Scattered Ashes... if you ever actually -make- it.

Speaking of which, Daklore is -so- screwing up the world in order to cause that time line if you do. Screw that story line you guys had, mine's better *duck* >P
Title: Re: Favorite single thing from a non-KotL game
Post by: Zelos on 07/03/07, 19:03
*is confused* whats scattered ashes? did I miss something?
Title: Re: Favorite single thing from a non-KotL game
Post by: Daklore on 07/04/07, 13:53
It was something they -were- making a few years back... T'was to be set a few hundred (or thousand) years in the future of the current KotL... after some sort of post-quasi-apocalyptic world... By quasi, I mean it wasn't really destroyed... just... every kingdom but Murkwood and Mesilena just sort of... poofed. Of course, my ideas are better... *shifty eyes*
Title: Re: Favorite single thing from a non-KotL game
Post by: Chalgyr on 07/05/07, 10:36
SA - yeah, that's never going to happen now.  We took a lot of our ideas for SA and brought them to the main KotL now.  And Dak's ideas on there were far inferior to our own. :)

And this was just an idea we had back a few years ago before our last playerwipe.  We had a playerbase of around 40+ a night back then, lots of staff and tons of ideas flooding in - and somehow we all seemed to have a lot more time back then too.  Farnite was working on a Dragon-Kalchi wars dated PK based MUD, Thalia and I were heading up the Scattered Ashes notion which was going to be much more roleplay oriented with much smaller leveling scheme but greater character development options and kinda leave the current KotL under management of guys like Odin and Jaxom and Gilly.

And it was set 1,000 years into the future.

And there was a 3rd land - Armengar and Klevnone were going to be joined and located on the continent of Dathlin.

Lots of cool ideas done in by a lack of time...
Title: Re: Favorite single thing from a non-KotL game
Post by: Daklore on 07/05/07, 20:42
Pfft, my ideas outpower yours anyday.
Title: Re: Favorite single thing from a non-KotL game
Post by: Zelos on 07/08/07, 22:46
sounds like a really cool idea, atleast without daklores input on it.
Title: Re: Favorite single thing from a non-KotL game
Post by: Daklore on 07/14/07, 17:00
Pfft. Daklore can so pull off an armegeddon better than Fuzz butt. Give me the chance, and I'll do it, too. >P
Title: Re: Favorite single thing from a non-KotL game
Post by: Zelos on 07/14/07, 22:01
hows about you two have a contest and we'll judge who does it better
Title: Re: Favorite single thing from a non-KotL game
Post by: Daklore on 07/15/07, 10:44
We all know I'd win. Daklore's already setting the apocalypse into motion! Slowly, but surely, he leads Volain down the path of destruction. *sage*
Title: Re: Favorite single thing from a non-KotL game
Post by: Zelos on 07/15/07, 22:15
well, guess fuzz butt needs to kick it into gear and beat the crazy gnome to total devastation of the world. I bet that would make a good fight to see. Chalgyr v. Daklore (appearing in alphabetical order so hush up dak). Clash of the (insert your own phrase here to suit your taste)
Title: Re: Favorite single thing from a non-KotL game
Post by: Daklore on 07/16/07, 10:26
Don't need too. ICly, Chalgyr isn't aiming for global annihilation... like Alaunae and Daklore are.
Title: Re: Favorite single thing from a non-KotL game
Post by: Zelos on 07/31/07, 11:32
okay, so I was thinking about this, why the hell don't we have like an engineer class? We need a more technological class to play with, it could add so much to the game, even be an event, make an area that is just randomly found and has all this ancient gnomish technology and this class is studying it and learning about it and whatnot and boom a new class of adventurer is born.

Just my 2 cents, it's too bad it's canadian penny's tho...
Title: Re: Favorite single thing from a non-KotL game
Post by: Chalgyr on 08/01/07, 12:28
And really, canadian pennies are sort of like large shiny pieces of dirt, right? :D

*hides* This kind of thing has come up a few times.  Early on Gilly was kind of against all 'technology' as were a few of the coders back then.  It hasn't really been discussed much since, that I'm aware of.  I've always been kind of neutral on it myself - seeing some instances of it being cool and others sort of groan-inducing.
Title: Re: Favorite single thing from a non-KotL game
Post by: Daklore on 08/03/07, 14:19
And then we also have to realize that Lapis is the only nation that possesses anything resembling technology. *pets the Lapis Siege Tortoises* Klevnone's are brutes, Calararian is magical (which is the opposite of science), Mesilena is a swamp filled with undead... what could they want technology for? Armengar just wants to kill Mages, they're almost as brutish as Klevnone... they just live in stone huts instead of wooden ones >P Tozain is a desert, and Tolin is.... uh... not even a kingdom.

So yeah, Lapis == only technology available. So ha!
Title: Re: Favorite single thing from a non-KotL game
Post by: Zelos on 08/04/07, 22:07
I was just thinking that as time progesses there is going to be exploring and people are going to find old things and new things. And it doesn't matter what kind of people each kingdom is stereotyped as being, all that matters is that in each kingdom there is going to be a group, even if it is small, that is interested in learning of this technology. And I'm not talking about lasers and nuclear bombs, well maybe some big bombs, but definitely not of the nuclear variety. Anyways, I think that it would be a nice addition to see possible at some time. I'm thinking nothing more than anything you would find in morrowind or something.
Title: Re: Favorite single thing from a non-KotL game
Post by: Daklore on 08/05/07, 09:41
We don't need more classes anyhow. We need more balance brought to the existing classes... like the fact that fighters can't hit things like the GMA, or stuff in the later parts of Oblivion because of the fact that higher leveled things gain a dodging bonus. Or Rogues.... look at all the stuff they -don't- have. I would say priests, but everyone says, "well they can heal." Which is true.... but c'mon, we need a Divinity rune to even do that at an acceptable level. *prods Thalia* Even mages don't need arcanina's to make their arrow spells pwn some hiney.
Title: Re: Favorite single thing from a non-KotL game
Post by: Thalia on 08/05/07, 10:20
When it comes to balancing, don't just prod me... prod the whole staff.  I'm tackling egregious problems as they come up, but even then I do a sanity check with Chal and/or the rest of the staff to make sure what I think needs to change makes sense.

Balancing differences in 75 professions, 105 races, 760+ skills & spells plus hundreds of other factors... is not something a single person has a high chance of succeeding at.

The good news is that we have a good mix of professions represented by the characters the staff routinely play, so as problem areas and suggestions come up we do have some good discussions.
(Not that we always come to a satisfactory conclusion, because there are any number of areas where we still in a "gathering more data" mode.)

Title: Re: Favorite single thing from a non-KotL game
Post by: Daklore on 08/06/07, 08:31
Like Elitists... which you only have my whining and rambling to go off of. For the record, the blocks on shell and irongrip make the skills completely unfeasible, and illogical. First off, shell is a stance, more or less. Stances are made to be shifted into and out of on the fly to alter the field of battle on the fly, try and gain the upperhand. Irongrip is a state of mind. It shouldn't take me 3 -real- hours to change that state of mind. 50 ticks * 3.5 == roughly 3 hours or more. I'm too lazy to figure it out precisly, but you get my point >P

Besides, Shell and Irongrip already have their drawbacks in the form of lowering your damage output. Sure irongrip is only by 10% or so, but shell is way more. I'd say it drops my damage power by upward of 30% or more. Not exactly sure it returns the same in damage reduction, simply because I'm trying to GM it with 3 hour blocks inbetween uses >.>

Concentrate is just as bad, but useless anyway. It only regenerates a total of 10 health anyway. Unless the GM'd version can generate 10K in one pop.... a 3 hour block is totally unfounded o_O

Hey, this is the wrong thread, isn't it? Ah well. I post where I post!
Title: Re: Favorite single thing from a non-KotL game
Post by: Chalgyr on 08/06/07, 08:46
Yes, prod all of the staff with a note or a well-articulated post/thread on here like the last one clearly stating your concerns about a skill.  I never consider the classes completely 'done' - tweaks can always be made, but some need it worse than others.  For example, you can at least tangle with the GMA.  Last time I took a fighter up against him, I was wiped out almost instantly.
Title: Re: Favorite single thing from a non-KotL game
Post by: Daklore on 08/06/07, 09:04
I might as well be wiped out. All I can do is absorb his damage. I need people behind me to deal damage, cause god forbid, I can't even touch him in melee, and none of my spells are powerful enough to outdamage him. >P Hell, I can tank him better than Magus, who is -supposed- to be a tank class XD You'd think someone with shieldblock would use it against the GMA, ne?