Legendary fixes & changes
- Enrage: Increased values by x4. note: there are 3 increasing levels of
enrage, so first level may seem light, but the final value should be sweet.
- Mummyrot: Changed so that the impact to healing actually happens.
- Defense: Changed to work (decrease damage to bearer)
- Damage: Changed to work (increase damage against opponents)
- Stealth: Changed to work (gives a bonus to invisibility, use VANISH to trigger
and VISIBLE to turn off)
- Bait: Changed to "Unexpected Attack" -- a chance of backstab in midcombat
- Trap: Changed to "Snare" -- gives access (or a bonus) to the snare skill
- Peaceful: Changed to "Allure: -- a Temporary Charisma bonus (legendaryallure)
- Serene: Changed to "Siren Song" -- random attack during combat
- Retreat: Changed to "Elude" -- chance of random teleport when HP get low
in combat; Bloodsworn have small chance of this working
Commands
- Casket Healing: Now usable on all undead; also generates a message to the
target
- Recon: (1) Added saving throw to allow target to know someone is observing
them; (2) If existing saving throw to recon target fails, instead of getting
no information, you'll still get the summary of information, but it will be
randomly inaccurate.
- Vanish: When used to "gate" you no longer need to surround your target with
quotes (e.g. "vanish lesser one" should work)
- Get: "get <pile of coins>" should skip the item count check
- Chant: Changed to respect changeform
Magic
- Imbue Undead: (1) Messages target; (2) Always requires a component to cast
- Punishment: Changed to decrease instead of improve Armor Class
- Sleep: Changed order of "already sleeping" check and the saving throw so the
messaging makes way more sense.
- multiple spells: Failed range check no longer says to "use murder" (which is
a command we no longer have).
Combat
- Fixed problem (or one of them) with victim's health continuing to message after
combat is stopped (due to death or flight).
- Miraelle mod: if you already have the spell her mod wants to cast on you,
you should get an exp bonus instead
Object
- Adhesive: Added "wear off" message. Note: Any skill or spell that can
"wear off" of an object can easily have a message added. if you know of
others that are missing, please BUG them.
- New Runestones: 3 Legendary Lessons, each with a different experience
multipliers (2x, 3x, 4x) for experience gains by Legendary items. Only
one can be used at time.
Misc
- Unicorns & Leveling: Turned off removal of equipment at leveling.
- Bloodquest Time: No longer tells you about how much time is left on a standard
quest
- Area Settings: Added "no login" flag. Intended use is for the festival area
(or similar) once the festival is over. The default location is your kingdom's
recall point