Actually, the basics of OLC on Kotl are almost identical to the ones you find on standard ROM. The changes they -have- made, simply expand on that. Resets are a bit trickier... and even I'd have to take a refresher in those (I was never good with resets to begin with). There are multiple room description commands for different seasons.... they'd simply only have to leave you the syntax for those, no biggie. Light levels and the like, that would be nothing more than dropping you the syntax. Granted, I haven't built on KOTL in a while, but I'm fairly certain the OLC hasn't really changed much in handling since I last used it.