I don't remember what they were when you "Boosted" me, but I remember having around 80K HP and around 50K useable spirit mana(and 10-15K heals). Which, (healthwise, and healwise) was way too much.
Are the numbers to big? ... To some extent, they are. I actually feel that the mana cap is too small ... for me. Namely because my best heal has such a high mana cost(500[250 if sorcery procs)], and yet there are priest spells that beat the health for much lower lag and cost. (Totally unfair, by the way !_!)
The problem is, really, that he game is--right now--balanced against big numbers. And that means, well, we have to keep the big numbers, because you'd have to pwipe to balance against smaller numbers. That's what you did the last time, and the numbers are still big, just health and mana aren't -as- big anymore.
I don't think the numbers are fine, but you're stuck with them as they are. You really needed to develop a lower baseline... it doesn't really feel like there was a pre-determined baseline. This is largely noticed with the disparity of spell damages and skills.
And then again with normal gear vs quest and custom gear. Normal gear doesn't have large enough numbers for the numbers the game is balanced against, and spell/skill disparity is another issue altogether.