The think tank has already leveraged a lot of the suggestions behind the scenes, such as damage and resistance calcs - but beyond that trying to address other concerns that were voiced (such as it's 'too hard' to quest and get customs). Essentially when I proposed this idea, I was curious to see what the overall thought would be - try to think a bit outside of the box, because I somewhat doubt a remort system would take. Maybe I'm wrong, but we don't have very many people at max level as it is, and in my experience remort usually doesn't accomplish much on most MUDs beyond a single use. Not saying it couldn't work, I just question whether or not it would really make a really big impact when we only have a few players at max level currently.
But generally speaking, the relatively low number of responses on the topic is unfortunately reflective of my primary concern - lack of activity/interest. There's a handful of people who seem interested in most topics, but not many, unfortunately like the number of players.
Again, I'm open to more ideas - but not all of them will 'fit', and several of the topics were more like: here's a problem a few of us think there is - we don't really have a solution without completely rewriting the something-or-other, so... there it is.

I do agree that PVP could be a concern - but frankly there's not enough players to make it an overwhelming concern at this point. We'd have to have more than 2 or 3 people on to participate in it, so I'm more interested in the ideas that would give people a reason to want to play their character (or characters) in any setting at this point. Does that make sense or no?