Recent posts

#11

"tolin walks"

"volcano"
n;se;give 1 gold jack;.2w8s3w;sw;.5w4n

"scarlet"
n;se;give 1 gold jack;.2w8s3w;sw;.5w5n;nw;nw;n;ne;ne;n;nw;n;u;w;u;n;n;sw;nw;nw;nw;w;nw;nw;u;n;nw;sw;nw;u;w;nw;nw;n;u;u;e;n;n;d;w;w

"cherna"
n;nw;.7e2s;se;se;se;se;se;se;se;se;.9s5e5s2ene2s2w6s;se;se;se;.4n3w7neu;open north;n

"ThralksCrypt"
n;se;give 1 gold jack;.5w3n6e4n4w2s2es

"BignarsDungeon"
n;se;give 1 gold jack;.5w7n4wn

"carnivorousjungle"
north;northwest;.9w4ne7n3w5n3w6n6w2nw;open west;.2w3s2w2s;open south;.3s2w4s2ws2w

"dralinfaire"
north;northwest;.9w4ne7n3w5n3w6n6w2nw;open west;.2w3s2w2s;open south;.3s2w4se2s2en

"shimmeringlake"
north;northwest;.9w4ne7n3w5n3w6n6w2nw;open west;.2w3s2w2s;open south;.3s2w4se4s3ws3wn

"vaporousvilla"
north;northwest;.9w4ne7n3w5n3w6n6w2nw;open west;.2w3s2w2s;open south;.3s2w4se4s3ws2w3s2wn

"argyll"
north;northwest;.9w4ne7n3w5n3w6n6w2nw;open west;.2w3s2w2s;open south;.3s2w4se4s3ws2w3s2w3s3w2s

"rastvin"
north;northwest;.9w4ne7n3w5n3w6n6w2nw;open west;.2w3s2w2s;open south;.3s2w4se4s3w2ses2e

"castle"
north;northwest;.9w4ne7n3w5n3w6n6w2nw;open west;.2w3s2w2s;open south;.3s2w4se4s3w2se6s4w

"koboldvillage"
north;northwest;.9w4ne7n3w5n3w6n6w2nw;open west;.2w3s2w2s;open south;.3s2w4se4s3w2se10swn

"finoriovillage"
north;northwest;.9w4ne7n3w5n3w6n6w2nw;open west;.2w3s2w2s;open south;.3s2w4se4s3w2se10sw5swn

"maylockforest"
north;northwest;.9w4ne7n3w5n3w6n6w2nw;open west;.2w3s2w2s;open south;.3s2w7n;northwest

"forestofocayhar"
north;northwest;.9w4ne7n3w5n3w6n6w2nw;open west;.2w3s2w2s;open south;.3s2w5nw;northwest;southwest;south;northwest

"ironbarge"
north;northwest;.9w4ne7n3w5n3w6n6w2nw;open west;.2w3s2w2s;open south;.3s2w6ne2ne6nw2n

"fragemscastle"
north;northwest;.9w4ne7n3w5n3w6n6w2nw;open west;.2w3s2w2s;open south;.3s2w2n;northeast;.3enen2e

"castleofmandrieg"
north;northwest;.9w4ne7n3w5n3w6n6w2nw;open west;.2w3s2w2s;open south;.3s2w2n;northeast;.3ene5n3e;southeast;northeast;northeast

"thechurch"
north;northwest;.9w4ne7n3w5n3w6n6w2nw;open west;.2w3s2w2s;open south;.3s2w2n;northeast;.3ene5n3e;southeast;southeast;southeast;southeast;southwest;.2s4w2s;southeast;.2e

"towerofselarat"
north;northwest;.9w4ne7n3w5n3w6n6w2nw;open west;.2w3s2w2s;open south;.3s2w2n;northeast;.3ene5n3e;southeast;southeast;southeast;southeast;.4e2s2wn

"wartower"
north;northwest;.9w4ne7n3w5n3w6n6w2nw;open west;.2w3s2w2s;open south;.3s2w2n;northeast;.3ene5n3e;southeast;southeast;southeast;southeast;.4e2s2w2s2e

"shadedforest"
north;northwest;.9w4ne7n3w5n3w6n6w2nw;open west;.2w3s2w2s;open south;.3s2w2n;northeast;.3ene5n3e;southeast;southeast;southeast;southeast;.4e4n2w;northwest;.2ws

"everspringvillage"
north;northwest;.9w4ne7n3w5n3w6n6w2nw;open west;.2w3s2w2s;open south;.3s2w6ne2ne6n;east;northeast;northeast;.4e;southeast;.2es

"stormcanyon"
north;northwest;.9w4ne7n3w5n3w6n6w2nw;open west;.2w3s2w2s;open south;.3s2w6ne2ne6n;east;northeast;northeast;.4e;southeast;.5e3nw;southwest;.2w

"desertmirage"
north;northwest;.9w4ne7n3w5n3w6n6w2nw;open west;.2w3s2w2s;open south;.3s2w6ne2ne6n;east;northeast;northeast;.4e;southeast;.6e;southeast;southeast;.2e;southeast;.2e2n;northwest;.wne

"dragonclawmountain"
north;northwest;.9w4ne7n3w5n3w6n6w2nw;open west;.2w3s2w2s;open south;.3s2w6ne2ne6n;east;northeast;northeast;.4e;southeast;.6e;southeast;southeast;.2e;southeast;.3se3s2e2s2w

"abandonedmines"
north;northwest;.9w4ne7n3w5n3w6n6w2nw;open west;.2w3s2w2s;open south;.3s2w6ne2ne6n;east;northeast;northeast;.4e;southeast;.6e;southeast;southeast;.2e;southeast;.3se3s2e2s2e

"mountainsofgloreg"
north;northwest;.9w4ne7n3w5n3w6n6w2nw;open west;.2w3s2w2s;open south;.3s2w6ne2ne6n;east;northeast;northeast;.4e;southeast;.6e;southeast;southeast;.2e;southeast;.3se3s2e4sws;southeast;southeast;.s2w;northwest;northwest

"riveroutpost"
north;northwest;.9w4ne7n3w5n3w6n6w2nw;open west;.2w3s2w2s;open south;.3s2w6ne2ne6n;east;northeast;northeast;.4e;southeast;.6e;southeast;southeast;.2e;southeast;.3se3sw3s2w3s6e2s3e

"circleofshadows"
north;northwest;.9w4ne7n3w5n3w6n6w2nw;open west;.2w3s2w2s;open south;.3s2w6ne2ne6n;east;northeast;northeast;.4e;southeast;.6e;southeast;southeast;.2e;southeast;.3se3sw3s2w3s3e9s2w2s3w2n

"maryksaltar"
north;northwest;.7e2s;southeast;southeast;southeast;southeast;southeast;southeast;southeast;southeast;.9s5e5s2ene3se2s;southeast

"bloodhawkfalls"
north;northwest;.7e2s;southeast;southeast;southeast;southeast;southeast;southeast;southeast;southeast;.9s5e5s2ene3se4s;southeast;southeast;northeast

"dwarvenmountain"
north;northwest;.7e2s;southeast;southeast;southeast;southeast;southeast;southeast;southeast;southeast;.9s5e5s2ene2s2w3sen

"mountainoutlook"
north;northwest;.7e2s;southeast;southeast;southeast;southeast;southeast;southeast;southeast;southeast;.9s5e5s2ene2s2w3s2e

"fallenkingdom"
north;northwest;.7e2s;southeast;southeast;southeast;southeast;southeast;southeast;southeast;southeast;.9s5e5s2ene2s2w6s;southeast;southeast;souheast

"hauntedhouse"
north;northwest;.7e2s;southeast;southeast;southeast;southeast;southeast;southeast;southeast;southeast;.9s5e5s2ene2s2w3s2w;northwest;northwest;.2n2w

"gargoylefortress"
north;northwest;.7e2s;southeast;southeast;southeast;southeast;southeast;southeast;southeast;southeast;.9s5e5s2ene2s3w3s2w2ses

"houseofhorrors"
north;northwest;.7e2s;southeast;southeast;southeast;southeast;southeast;southeast;southeast;southeast;.9s5e5s2ene2s2w3s2w6s

"deopinvillage"
north;northwest;.7e2s;southeast;southeast;southeast;southeast;southeast;southeast;southeast;southeast;.9s5e5s2ene2s2w3s2w5sw3s

"unholymass"
north;northwest;.7e2s;southeast;southeast;southeast;southeast;southeast;southeast;southeast;southeast;.9s5e5s2ene2s2w3s2w5sws2ws

"dragonspires"
north;northwest;.7e2s;southeast;southeast;southeast;southeast;southeast;southeast;southeast;southeast;.9s5e5s2ene2s2w3s2w5sws3w3s3w3n2e2ne

"caverns"
north;northwest;.7e2s;southeast;southeast;southeast;southeast;southeast;southeast;southeast;southeast;.9s5e5s2ene2s2w3s2w5sws2w4s7e

"gemstonefalls"
north;northwest;.7e2s;southeast;southeast;southeast;southeast;southeast;southeast;southeast;southeast;.9s5e5s2ene2s2w3s2w5sws3w3s3w3n;northwest;northwest;.2n

"cityofrovin"
north;northwest;.7e2s;southeast;southeast;southeast;southeast;southeast;southeast;southeast;southeast;.9s5e5s2ene2s2w3s2w5sws2w3s5w2s;southwest;.4w

"treeofthedead"
north;northwest;.7e2s;southeast;southeast;southeast;southeast;southeast;southeast;southeast;southeast;.9s5e5s2ene2s2w3s2w5sws3w3s7w5n3wnwn

"smallcave"
n;nw;.9w4ne7n3w5n3w4n4e;sw

"slimecaves"
n;nw;.14n8e3nene4n7w

"MarshofServiar"
n;nw;.9w4ne7n6w2sd

"BzaalForest"
n;se;give 1 gold jack;.2w8s3w;sw;.5w3n3e3n4w;nw;w;w;w;s

"PitofFlames"
n;se;give 1 gold jack;.2w8s3w;sw;.5w3n;nw;nw;w;w;w;s;s;s;s;s;d

"IncineratedLands"
n;se;give 1 gold jack;.2w8s3w;sw;.7w3sw

"ForestoftheMoon"
n;se;give 1 gold jack;.2w8s3w;sw;.7w3s;sw;w

"Gavin"
n;se;give 1 gold jack;.2w8s3w;sw;.7w3s;sw; .3w;sw; .4s

"HowlingCaverns"
n;se;give 1 gold jack;.2w8s3w;sw;.7w3s;sw;w

"CrystalForest"
n;se;give 1 gold jack;.2w8s3w;sw;.5w3n4e;nw;nw;nw;e

"CavernsofDeception"
n;se;give 1 gold jack;.5w7n3w2s;sw;.4w;nw;n;n;n;n

"HiddenForestVillage"
n;se;give 1 gold jack;.7wn

"DesolateBattlegrounds"
n;se;give 1 gold jack;.9w2n;nw;nw;ne

"PitofDespair"
n;se;give 1 gold jack;.9w2nw3n;nw;w;w;w

"HauntedPlantation"
n;se;give 1 gold jack;.9w2n5w4n;nw;nw;nw;nw;nw

"JhavnaIcePalace"
n;se;give 1 gold jack;.9w2n6w4n

"PantheonoftheAncients"
n;se;give 1 gold jack;.9w2n7w2nw

"Oblivion"
n;se;give 1 gold jack;.9w2n8w

"SpiderBog"
n;se;give 1 gold jack;.9w2n7w;sw;sw;n

"TowerFortress"
n;se;give 1 gold jack;.9w2n7w;sw;sw;sw;sw;s;s;s;s;s;s

"WaywardMills"
n;se;give 1 gold jack;.9w2n6w5s;se

"BurialGrounds"
n;se;give 1 gold jack;.w2n5w3se

"BaghannyBay"
n;se;give 1 gold jack;.9w2n3w;se;se;se;s;s;s

"TheArticPlanesofVomrad"
n;se;give 1 gold jack;.2w8sw6s2e;sw

"TempleoftheElements"
n;se;give 1 gold jack;.2w8s3w;sw;se

"TwinLakes"
n;se;give 1 gold jack;.2w8s3w;sw;.2w4s4e

"theForgottenCaves"
n;se;give 1 gold jack;.2w8s3w;sw;.7w3s;se;se;3e;n

"ChuleIsland"
n;se;give 1 gold jack;.2w8s3w;sw;.4w2s;give 5 gold fer

"Darkest Knight"
n;nw;.9ws2w10s3w4s2w5sw;open west;.2w4n4wn;open north; .4nw2se2s2w

"Krendule's"
n;nw;.9ws2w10s3w4s2w5sw;open west;.2w4n4w2n;open north; .3nw2se4sw3sw

"kingdom walks"

"tolklev"
n;nw;.7e2s;se;se;se;se;se;se;se;se;.9s5e5s2e8n2en

"klevtol"
.s2w8s2w5n5w9n;nw;nw;nw;nw;nw;nw;nw;nw;.2n7w;se;s

"tolmes"
n;nw;.9ws2w10s3w4s2w5sw;open west;.2w3s;open east;e

"mestol"
open west;.w3ne;open east;.2e5n2e4n3e10n2en9e;se;s

"tolmur"
n;nw;.9w4ne7n3w5n3w6n6w2nw;open west;.4w3s3w

"murtol"
.3e3n3e;open east;.2e2s6e6s3e5s3e7sw4s9e;se;s

"tolarm"
.n;nw;.14n8e3nene10n2e

"armtol"
.2w10swsw3s8w14s;se;s

"tolcal"
n;nw; .4ne;open east;e; .3u; ent po; .3n; open north; .6n;sw

"caltol"
ne; .5s;open south; .4s;ent po; .3d;open west; .2w4s;se;s

"toltoz"
.n;nw;.14n8e3nene5n2en;open north;n;ne;.8e;se;open south;.2s3e3n2e3ne3nw3n2e2n;nw;w;w;open west;.5w;open south;s

"toztol"
open north;n;e;e;e;e;open east;e;e;e;se;.2s2w3se3sw3s2w3s3wn;open north;n;nw;.8w;sw;open south;.2s2w5swsw3s8w14s;se;s

"tollap"
n;northwest; .7e2s;southeast;southeast;southeast;southeast;southeast;southeast;southeast;southeast;southeast; .9s5e5s2ene2s2w6s2w;open west;w

"laptol"
open east; .3e6n2e2nws2w5n5w9n;northwest;northwest;northwest;northwest;northwest;northwest;northwest;northwest;northwest; .2n7w;southeast;s


please do enjoy and ill have more in soon

Silious
#12
Ideas & Brainstorming / Library idea
Last post by nuk - 07/06/15, 20:38
I shot this out briefly a couple times but here it is.


So I think its pretty well known that there is a few people on this mud you ask things from and some people who you ask and hope they don't feel frisky. Exploring the mud is a great way to find out secrets and tricks and making friends you can expand the knowledge pool and gain great insight.

My proposal is a library located off one of the towns , Calararian or tolin make good areas to branch the zone off from. Inside this area would be many bookshelves with books you could pull out and inside of these would contain information maps with visual indications of where they were. (combined with area full you would always know where to go) There could be equipment logs written by mages of gear and the stats it contains. WANT fire resist? get Book of Elemental Defense bookshelf. read elemental.


I wonder if the books could be made to not be put in bags the zone not able to be recalled or gated from and the books now allowed to leave the zone , if they were dropped the librarians would put them back in the bookshelf and they were not able to be sacced.

could even add a shady figure who appears randomly and sells journals and books for different prices of tokens (smal and large depending on secret) stuff like directions through bignars and gdi . how to become a dracolich. vampire sitings so on and so forth


once again i am down for putting work in , any thoughts?
#13
Quote from: Thalia on 06/21/15, 10:53
Note: This is implemented.

Because Thalia rocks. :)
#14
If so, that might be an interesting idea - just one that could take some time to string together, but some extra hands on it would certainly expedite the process from the OLC side of the house.
#15
LOTS that could be replied to here in these posts, and while I like some of the ideas better than others, this response gave me pause:

Non Bloodsworn should be amped up, increased group range, remove bad mods, etc..

Bloodsworn should be amped up, Way better rewards that favor pvp specific aspects.  maybe offer Arena gear that you can only wear in the arena?  Plus X stat or adds a skill, maybe a pseudo maxed pre legendary but only viable in arenas although they talk to you outside arenas even though they wouldn't work.
(maybe they are only active when you are bloodsworn with X bloodpoints) wouldn't be something, or maybe someone with the most bloodpoints have their items active etc, a lot of options here.


Player wipe:

I'm not hugely in favor of this. Why wipe out peoples' time and effort? if it's for the sake of 'starting fresh' - you can create a new player to do so. I am hesitant here because I have had several of our current players tell me in the past that if we ever did another pwipe, they wouldn't come back. Heck, we never really fully recovered from our last one that cost us more than 30 people a night. Not sure what we gain here except to tell people they are all starting from ground zero, so the more competitive people have a reason to... well, compete against one another, but it doesn't really *gain* us anything either, and it hurts the players who aren't interested in being alpha dogs or the first ones to do something.


Remove Perfection:

Or just make religion skills available to everyone in a religion and they can 'purchase' them? Of course, I've had a storyline/notion about blowing up the existing deities altogether at times and trying to do something different w/ the religions... I just haven't fully formed that notion in my head yet and wind up thinking about Ashes instead. :/


Heal all movement, rub for blindness (outside of combat. if you're in combat, tough luck): pretty sure we talked about doing these in the past, just hasn't happened yet, but not bad ideas.


Refer a friend/daily login bonuses/etc:

I like both. We even tried refer a friend in the past. Toughest part is coming up w/ legit accounts. When a game like WoW does it, the parties benefit when the referred account pays for the game/a month of service, and their account is then tied to a credit card. It's easier to verify that it is a unique account.

I am one of those guys who logs into several games daily just to make sure I get my daily bonuses (M&M Duel of Champions freebies, Rested exp bonus on WoW, daily gifts on Puzzle & Dragons). This might help address the earlier issue of accruing tokens and goodies more quickly as well that was brought up earlier.


Just some random thoughts on this thread that I've been bouncing around for a while.

-----

Those two things feel at odds with one another. If we are going to pump up Bloodsworn even further, doesn't that get us back into the situation where players feel 'forced' to be in Bloodsworn again? I feel like it makes more sense to make Bloodsworn and non be closer to one another in what they offer, and Bloodsworn can just be for those who want to PK a little (or a lot).

-----

Other quick thoughts:

Auto quests giving more tokens - so we're once again looking at expediting the max gear process? I'm just curious as we have created a new way to get gear quicker earlier on. Instead of just outright offering 5 times the tokens, maybe ways to make it more interesting? A counter that keeps track of how many quests you have done so the first time it's times 1, second is times 2, third is times 3, up to a times 5 and then cycles back when you a) log off b) do a quest for another city c) resign a quest - maybe something like that?

#16
Ideas & Brainstorming / Re: random load
Last post by Chalgyr - 06/24/15, 11:52
That's sort of what I'm wondering here as well - a new system has a LOT of overhead to it. While I like the system idea (and would still support doing it for a clean install on a new game like Ashes), I'm not sure if it makes more sense to do that here, or to go back through and figure out if existing content shouldn't be upgraded (or do we do a cheap, super easy fix that says if gear is non-runic increase effective ac/hit/dam behind the scenes? That's lines of code that might save hours of work if what we're saying is the non-runic gear in the game is underachieving).

And I do think the gem system could use... I dunno. Something. The idea was interesting, gems chipping down to fit slots and losing stats and... stuff. But it feels like maybe there could be ways to improve/streamline the system (paying an NPC to 'polish' the gems instead of chipping them to fit, or augmenting the gems in some way to fit into larger spots, or just doing away with that part of the system, etc). I think gems actually could do more to make equipment unique than the random loot tables, but it's still untapped potential.
#17
I love the ideas, and really supportive of Nuk's comments to them.

I think that brands are something that needs to be looked into because seriously 50% or less of the classes are viable except for having fun factor (for RP, but not for PVE or PVP) after a year of building a char, finding out you are only a support or less char might scare people away or make them jaded at the least.

The Religions are also something that need to be addressed.  I'd personally say even all leader ranks.  The Pbase is too small and 'clicks' cause new players and old players to be ostracized in addition to the quality of life of the mud being demeaned by not having access to some spells and being forced to choose a religion because of an overbalance of other spells.  (Perfection: good idea to remove).

Religion:  having no Religions perse' and instead having 'beliefs in certain dieties/religions' with the option to use faithprays or another option to 'build your way up' being able to select from an 'augment type style' system so you can build your char however you feel and RP the same.   Why not be able to support Galr and Athorien, or Syskee and Chaos?  Maybe if you augment certain spells it bars others?  There are def some better options to be had of a more player friendly rel system.
(Having everyone have an opportunity to reach the top rather than having a select few have all the top rank spells in the game and deciding who gets the second best spells)  - Maybe have an RP only sect leader, but have all spells be augmentable via some kind of system?  Balance it, but have everyone be able to be on the same footing if they spend the same amount of time into it.

Additional loot, loot tables, and quest items etc..
This is something that can really help drive creativity and uniqueness.  Farming a text based game my not have the same pzaz as lets say.. Diablo III or Torchlight 2, or Witcher or Skyrm, even Chrono Trigger! (yes I went there)   Many classic RPGS have adopted many mud style systems and improved them with visual aids.  Manifesting our loot system and quest system to strongly support more 'customization' and help increase a reward system for playing and grinding it out, or questing it out.  (more challenging now than it was 15 years ago).

Groups:
Groups should be overhauled greatly..  Should be able to stay grouped for long periods of time and get diminished XP bonus but still get an XP bonus by being in the same zone etc and use the feature Group Tell. (I mean seriously GT for people in the same room as you, this would make this feature way more intuitive to the group system)
GT : I'll take out west lapis if you take out east lapis,  GT : okay After this lets head to TOLIN.
You could farm a larger amount of area and both get bonuses.. you can even include 'loot drops' because a team mate killed mobs even if they aren't in the same room but are grouped with you.
(to avoid this being abused both players would need to be in an area actually grinding, to avoid people from idling in a room and getting loot, which to be honest.. people do that now when they get dragged around, so this option would benefit multiple people in the group being active at one time, rather than one person leading five around while they are 'semi afk') 
Questing while grouping WHAT?  A bonus to quests depending on the size of the group?  double WHAT?!  you could really add some sweet features.

Non Bloodsworn should be amped up, increased group range, remove bad mods, etc..

Bloodsworn should be amped up, Way better rewards that favor pvp specific aspects.  maybe offer Arena gear that you can only wear in the arena?  Plus X stat or adds a skill, maybe a pseudo maxed pre legendary but only viable in arenas although they talk to you outside arenas even though they wouldn't work.
(maybe they are only active when you are bloodsworn with X bloodpoints) wouldn't be something, or maybe someone with the most bloodpoints have their items active etc, a lot of options here.

Basically people who like pvp should have a better reason to participate for Seasonal Goodies, and some thing they can kind of show off to to other PVP masters, this would encourage people who like PVP to actually participate.


Serene should have some options too, if you want to serene and solo stuff maybe you get a buff of some kind? you are unable to group with anyone, and you get increased quest bonuses and exp? 
Other than having this be just a baby way out of pvp, maybe this can be a way to show who actually does not like combat at all period but only questing.

I'd like to throw up a new idea of 'seasonal' flag, where you log in to this, and your char gets wiped after X amount of days, or maybe 3 months, rolling. 
And you can get put on leaderboard of some kind.   You have increased chances of cool loot and it could be a trial version for people to see if they like the game.  You get super increased xp and token gain, with 50% chance increase of runes and moxes gems.. you would not have features available to you..
(You would have no deliver set permanently) no give set permanently, not be able to give, deliver, trade, auction, etc..   Just an idea, maybe this might be something for way down the road, but this has been thrown around before.  Two buddies could say hey id' like to try this type of style out, throw up a seasonal char and try it out.

hardcore could be another fun twist, if we wanted to get crazy! Maybe not just yet.

Pwipe,  not so sure I like this, I think we could make the changes we need without wiping.  Wiping is always meh.  It really turns people away and with a Pbase this low it might do more damage than good.
However, what if we did a partial pwipe? a Pipe?!  You get to keep one char through a wipe, the rest are lost.  This way the imms would only have to 'fix up and make things work with x chars instead of 100's'  Not sure though.  still meh on this idea.


re augmentation.  - Yes Please.
even if it cost 10,000 tokens to unaugment, and you had to pay 10,000 tokens to augment again.   You would have to pay 25 x 10,000 tokens x 2 to re augment everything that would make it not 'Abuse able' but still give people some flexibility and options.

you should never be able to attack someone more than 75 levels below you ever for any reason, bloodsworn aggressive, violent whatever the reason.

forms of blind..
If we remove the skills of blind, to be 'rubable' id vote that if you are bloodsworn you cannot 'rub eyes' period, and you cannot 'rub eyes' in the arena either.   Other than that that's fine!  (the phoenixe's will be super farmable with that change tho..)


I think that the way the mud is, is it's stale.  People are used to the 'day to day running's' and it's highly disappointing to have ideas shot down by people who sit around and do nothing anyways.  I'm very excited about these ideas and that this idea thread got revitalized.
I agree with almost all of it.

Kudos!
-Sye





#18
i would be down if its something we can get happening for sure.
#19
Note: This is implemented.
#20
Are you volunteering to build the zone(s)?  Or making the suggestion for someone else to build it?