The heal spells should go in order, and have each one prerequisite, infront of it. (this should go for power heal/ mass healing etc) Up to you guys though.
the harm spells should go in order, and have each one a prerequisite, infront of it.
Same with Chain attacks.
slash shoulder gladiation cripple - gladiator (as an exmaple all fighter tier classes have them, dont know if you want to make them untrainable via augment though)
Any attack spell, like Nova etc, should just make sorcery a prerequisite, cause someone might be stupid and try skipping it, and they are only hurting themselves.
Making it a prerequisite should be a givin.
Teleport then gate (if you guys decide)
Restoriation from healer class definatly shouldn't be trainable via augmentation.
Possibly Phoenix ashes, and Rebirth (or atleast have some form of prerequisite)
Backstab - dual backstab (possibly not let surprise be trainable, maybe)
disarm - advanced disarm (so people can't skip disarm)
need dual wield before ambidextrious (just as it shows in every class that gets it, its not until they have dual wield)
expertise weapondry, after you get the first ability.
Maybe criticle strike only after you have atleast three attacks or something, like 'third attack' as a prerequisite
Just trying to give you guys some idea on how they are tired, although if someone wants to waste their one attack then get criticle strike.. lol their call I guess.
I think you should ban scrolls and wands and staves and such unless people learn sorcery or something. (It would make hardly any sense for a warrior to just pick up a wand and master it and know nothing of sorcery, or magic or something)
Buff spells sure, dont make anyone have to have sorcery or whatever, thats normal, even in the fighter tiers there are many spell buffs, without having sorcery.
I have been thinking on this, and I dont know how you guys want to go about it, But the shieldflags you can put on stuff. Have people just be able to get the perma one, or have to get the temp one then the perma one? That is something to think about.
I dont know about help identify runestone, doesnt show much on that. (that may be only available to runemasters, might want to look into it) I think you have to GM it before its usefull anyways so in order to avoid people crying about wasteing time picking it, maybe just best to make it not available.
Also with Runicify, this kind of stuff should not stack with DELAY etc.
I can understand people learning stuff from other classes, but the idea is not to let them just pick up "EVERY" high level ability and use it like its nothing. The not being able to GM stuff, and being hindered further from further cross class skills / spells is a really good balance.
But There is only a few combinations that need to be looked at closely.
(delay and channeling) Would be kinda OP.. atleast make a lot of prerequisists for channeling or delay or something, that would be really op in pvp.
I would love to see it not too limited and this is why. You have to think the more options open, the more custimization people have, and that's really awesome for roleplay and characters.
One of the classes have a lot of buff to melee attacks, hand to hand esp. A skeleton race/class combo could pick all those up (that would help them not suck so bad you know)
I Dont know really what much to offer, ive spent a ton of time delving into the matter, reading skills etc. This is the best I could throw at you guys to consider.
I would love to see them in sooner than later

-Sye