Okay, I wrote a note rewarding people 100 tokens to post an idea here. We could do a standard on a premium thread that affects everyone, with such incentives, either way doesnt bother me, id like to see this idea go further if Chally/Thalia, and others are serious about it.
Okay, some more good ideas and questions have been brought up. So I guess ill just throw some responses on why I think some things shouldn't be affected by the war system.

and offer some other ideas too.
-- alts -- This system shouldn't give each individual player THAAAAT much leverage. For many reasons, one being that some people have a ton of alts, and no offense, but imms could influence wars greatly this way (not saying they shouldnt be able too.. just saying theyd have a def unfair advantage since they could have like 10 ppl on at once if they really wanted)
Then you have the problem of people who try to get away with proxy, or all that stupid crap.
-- Fighting/ Engineering/ Agriculture/ Defense/ Standing Army/ Technology -- and possibly rewards :
I honestly think this should be more than just fighting, I think it shouldnt stress the system out or cause lag, so the number should just be seen in like a 'score' sheet that people could pull up.. like.. 'warsheet' or something.. And you could see how each kingdom ranks in each area.. or better yet.. in like most video games only have this information avail at a tavern, they have to go into the tavern and type it or something.. It should be point based.. and it should have time / use somehow.. So you can only pick... Army.. or Engineering.. Or Defense.. etc.. so you can't just stack them all, but a more active kingdom could have a slllight advantage.
------------- The most important thing I fear people will fear is, how much advantage does the kingdom get when this goes through? What bonuses, what rewards, how valuable, how to keep it balanced, how to let a more active kingdom do get a slight bonus, but how to not hurt an inactive kingdom.. since youll eventually want people to play in that kingdom.. if this gets too awesome and the inactive kingdom doesnt participate noone will want to go there.. But, What can we do? Maybe revamp the quest items people dont use much, and make some kind of point system? Or offer token rewards.. and have it 'be like a mini quest' thats ongoing, so people can earn more tokens while questing if they participate? How difficult do you make it.. do you have to go run around and gather supplies? Do you have to go and fight people in another kingdom, like guards etc? How does faction play a role in this? How does grouping with people from a kingdom youre at war with? How will this work for kingdoms who dont like to war but want to be able to participate? What about Bloodsworn, Serene, Level differences, all that? How do you decide what the goal will be, or how much of it? What are the incentives? How much will it help the char, or the kingdom? How will it affect festivals? Will you get rewards like Double exp for a kingdom for 10 mins? Or the whole mud? Can this help you attain customs, or exp or gold? Could you gain legendaries? Could you gain items that let you summon pets?
This is a lot of 'what about this' or that. This is probably not so cut and dry as it seems. How do you make a system that most of us would like, but it wouldnt bother people who dont care to use it.
Keep in mind here people, we do have a war system, and it sucks. Noone participates in it.. its' not even fun.. this would be an idea to revamp it and make a war system that you could pvp in, or not.. and still participate in. Cause you shouldn't have to go kill people to participate in a war.. They could even just streamline it to the point where this only affects 'war goals' and then the winner can eventually be declaired.. to prevent what has happened to Klevenone and Armengar..
So at the very very least.. it should be limited to replace the war system and only work in time of war.. so we can atleast have a victor.. and goals, and a way for serene people to participate in.. and people who just want to quest.. or away to make the level difference not be so supreme in deciding what goes on. But on the other hand, if you have 10 players level 200 in a kingdom, they should be able to have some advantage over 10 players that are level 50.. But, if there was a kingdom with 20 level 100 players they should have an advantage over 10 level 200 people.
Just as long as it didnt put stress on the system, and didnt actually have physical mobs.. and only had calculations, it would be sublime. This is a golden idea, the only problem is deciding how far to go with it, and how to make it smooth. And balanced / fair for all. Im in for helping with any ideas to bring up to make this happen.

-Sye out!