Hey, you know, I have a great idea about runestones..
Maybe you could make an augment class runestone group of like 5 runestones or so?
basically... they give and then take..
so like you can gain.. 2,000 hps but lose 2,000 move and mana... (remember this takes a runestone slot too)
We have archmagi for wizards.. op and awesome
Nightstrike for Rogues op and awesome
Bleeding for fighters? Its not even special
I have it tatd
priests atleast get better shield buff runes
Scouts are still in the need something area too? but they do have resonators.
So I was thinking about a brainstorm session to help curve some new runes out, I'll throw up some ideas first.
Shatterstrike (warrior only breaks ac slightly on hit, like rancor) runestone
SnareBite (scout only chance on hit to trap your opponent to the ground, unfleeable)
MageMasher (adds silence to your attacks) **now come on, that would freaking rock**
You know things like that.. And if you think they are too good, they can do somethign negative. kinda like bounce and dense have thier tradeoffs?
but a few new runes would spice this place up a bit! I personally like the LOOT
in any game.