As to your question, Chal, and your wish for input... These are murky waters to swim in, so to speak. As Elendil stated, every kingdom has their own base group, aka type of people that they appeal to. Myself, as any can see, I have moved to various kingdoms as my own character has developed from a young frightened cub to one who waged her own personal war with Mesi, and now to find her own path. I can see the merit in each kingdom. Mesilena is more like a vampire court, of sorts, one where cunning and intelligence as well as quick reflexes are necessary for development. Murkwood is a peaceful, tree loving place. Armenar is... actually... despite how I was there for a bit, it is almost unnecessary, as Klevnone serves the same purpose that it does, that of a pro warrior, disliking magic type of place. Though I dare say that Armengar smells better. *Grins* In all seriousness, though, Calararian is a mage type place, one that is both strong and neutral. Tolin... I agree with Daklore in that it has become a rather tedious area... one that is used as a 'lazy man's land' versus the original intent. Lapis is more of a scholarly area, one that is more... suited, I would think, to mages and herbalists and the like.
That being said, roleplaying is important. We do have a very small player base, as opposed to what it might be. Questing has become the end all for many... even I do it while multi tasking. It has also become, though time consuming, rather easy for those of us further along in our tiers. Here is what I propose. IRL, different countries speak different languages. In KOTL, one has to have rpexp to be able to learn languages. What if the different kingdoms spoke different languages (including the questmasters and the shops), such as Calararian and Murkwood speaking Elvish and Were, Armengar and Klevnone speaking Orc and Giant, Mesilena speaking Elvish and Draconic? As far as Tolin and Lapis... well, the first one is a melting pot of the unsavory sorts, so it will be expected that they speak multiple languages. As far as Lapis, it is a scholarly area, and thus it would be reasonable to expect them to speak multiple languages. The bankers and healers are exempt, because to be quite frank, gold is gold no matter where you are and an injury is an injury no matter where you are as well. Wooden tokens are good ways to get rpxp, but what if the ability to use them for rpxp were done away with? It would also force rping.
Now, I do not know how much of the ideas that I propose are able to be coded (I have no idea about that stuff), but it is a start.