I wonder how tricky this would be? As Thalia said, there are some very specific reasons why the gear has to come off when killed, but I wonder if there's some way to 'save a state' so you can macro between favorite pieces of gear/outfits? We would probably have to change something in our object structure to stand as a unique identifier... I don't dislike this idea, I'm just concerned that on a technical level, it could prove very time-consuming, but perhaps Thalia has some ideas on it aside from how I'm mentally approaching it.