KOTL Forums

Player Forums => Ideas & Brainstorming => Topic started by: Zelos on 06/02/10, 02:31

Title: werewolves
Post by: Zelos on 06/02/10, 02:31
we've got cats... lets get some dogs in here, give werekitties some kind of feline type special then create one for the doggies, and pretty much just keep the same formula, maybe make it so that rakshasa have the choice to pick between feline and canine and it's a small quest. or keep werekitties as the standard evolve and if you want to become a werepuppy you have a quest. I just want to see werewolves.
Title: Re: werewolves
Post by: Chalgyr on 06/04/10, 12:31
We discussed this in the past, and I won't rule it out forever, but currently there's not enough... differential to have them in and the were kitties - at least in my opinion.  but that's not to say we couldn't consider at some point adding pups to the list of races, either as selectable or like skeleton/vampire - additional.
Title: Re: werewolves
Post by: Zelos on 06/04/10, 21:54
so say if I was able to come up with enough stuff to make them different, would that help?
Title: Re: werewolves
Post by: Thalia on 06/06/10, 09:53
Yes... and/but... don't forget we have normal races (human, dragon, elf, et al) and racial modifications (vampire, ghost, skeleton).  We're open to exploring werewolves as a normal race or a racial mod + maybe the addition of a canine race.
Title: Re: werewolves
Post by: Daklore on 06/06/10, 16:00
We have too many races as is, with not enough people. Let's focus on the people problem before we start throwing around racial ideas, ne? Otherwise, I hate dogs. Down with dogs, cats are the rightful heirs to the world!
Title: Re: werewolves
Post by: Zelos on 06/21/10, 21:35
werewolves as a racial modification. But instead of you having to do something to become a werewolf, it's more like a plague kind of thing that you contract permanently until you do a quest or something to get rid of it. Gets some really strong bonuses, but is aggro, and the longer you have it, the longer you stay in werewolf form and become berserk and randomly attack everything.
Title: Re: werewolves
Post by: Daklore on 06/22/10, 18:43
Get off this bloody Twilight craze! We've got Rakshasa, that's all we need. No on Werewolves. Cause cats are better and we don't need more racial modifiers. More important stuff to be done... like... like... good bloodsworn benefits.
Title: Re: werewolves
Post by: Chalgyr on 06/23/10, 11:30
I'm just worried that a dak werewolf will run around humping peoples' legs...
Title: Re: werewolves
Post by: Daklore on 06/23/10, 12:21
Why would I need to be a werewolf to do that? Besides, I already have one racial modifier, what good would another do, and why would I want to anyway? Down with dogs, cats rule.
Title: Re: werewolves
Post by: Zelos on 06/29/10, 10:42
well you couldn't be a vamp and a werewolf. I wouldn't want any of that underworld movie stuff going on with it. That was just kinda stupid.
Title: Re: werewolves
Post by: Zelos on 08/29/10, 12:14
Alpha Werewolves

Transforms at will.
may sire other alpha, beta or benandanti
bonus to damage, more at full moon.
Increased move
Increased regeneration
aggressive in changeform
bonus to hit from grouping with other werewolves.
Skill: Mangle - 2-5 swipes with claws
have claws and fangs
allowed to wear chest, arm, about, head, ankle, earring and neck. can wield weapons.

Beta Werewolves

bonus to damage at full moon.
Increased move
Increased regeneration
bloodlust in changeform
can sire omega
transforms at full moon, can eventually learn to control it.
Skill: Mangle - 2-5 swipes with claws
have claws and fangs
allowed to wear chest, arm, about, head, ankle, earring and neck. can wield weapons.

Omega Werewolves

bonus to damage at full moon.
Increased move
Increased regeneration
bloodlust in changeform
can not sire
Skill: Mangle - 2-5 swipes with claws
have claws and fangs
allowed to wear chest, arm, about, head, ankle, earring and neck. can wield weapons.

Gamma Werewolves

bonus to damage, more at full moon.
Increased move
Increased regeneration
permanent transformation.
aggressive
cannot sire others
increased damage against opposite alignment
Skill: Mangle - 2-5 swipes with claws
have claws and fangs
allowed to wear all equipment except boots, and gloves.


I need some more ideas for negatives to each one. alpha is the strongest and goes down from there. Bite can sire other wolves.
Title: Re: werewolves
Post by: Daklore on 08/29/10, 13:33
No. We already have a bajillion vampires running around the game as is. Give a race extra modifiers like that and we'll have a bajillion werewolves running around as well. If we're going to do this for weres, we have to do it for -all- races. Except Dragon and Kalchi. And races with gore. Also, your order of greek letters is way off. Although generally Omega is considered better, Omega is actually at the end of the alphabet. Therefor it should be: Alpha, Beta, Gamma, Delta.

Still; No
Title: Re: werewolves
Post by: Zelos on 08/29/10, 21:46
So? who cares if there is a bajillion vampires running around. I do agree that dragon, kalchi, otherworld races, and horses would be left out. I still need more negatives. and the greek was ordered that way because alpha beta and omega transform at the moon. Gamma doesn't. but whatever they can be changed.
Title: Re: werewolves
Post by: Daklore on 08/30/10, 12:34
We don't need any more racial modifiers.

There are other issues that should be fixed/looked at before racial modifiers are even considered.

This would not increase roleplay anymore than it already is.

So far, you seem to be the only one who wants to see it. The needs of the many outweigh the needs of the few, or the one.

Dogs suck.

We don't need them

Those good enough reasons for you?

[EDIT]: Fixing typo.
Title: Re: werewolves
Post by: Zelos on 08/30/10, 22:02
Nope, try again.
Title: Re: werewolves
Post by: Chalgyr on 09/02/10, 08:29
I wouldn't rule them out, but races and racial mods are not really a point of emphasis for me -right- now.  Besides:

kitties > puppies imo  :P
Title: Re: werewolves
Post by: Zelos on 09/03/10, 05:21
yeah yeah, it's not like I'm expecting this to happen anytime soon, just hoping it's added to the queue of things to be done.


as far as both of you saying kitties are better than puppies, I have 2 kitties and prefer them to the dog that used to be here.
Title: Re: werewolves
Post by: Zelos on 09/10/10, 02:08
lets just do lycanthropy as a whole and have werebears, weremonkeys, werewolves, wererats, and I'm open to suggestion for other weres we could have. and like vamps they each have their own unique perks and flaws. thats all I got at this moment.
Title: Re: werewolves
Post by: Chalgyr on 09/10/10, 14:08
I completely misread 'weremonkeys' as 'wereturkeys'.  Not sure which skeers me more. :D
Title: Re: werewolves
Post by: Zelos on 09/10/10, 18:34
interesting thought though. what would a wereturkey be like, and how sucky would it to be to be that guy?
Title: Re: werewolves
Post by: sye on 08/30/11, 02:00
Hrmm, this is a good idea.  But I dont know how it could be 'scoped' into doing it justice..
I think if it was considered it should be something that would please eveyone.. maybe as follows.. ->

It would be nice for vamps to have a 'way out' maybe they get a bad malformation, or they use their purifcation to purify rather than gen up :(, or mabye they get banished lol.. and get screwed.. if they or anyone got bit by a were.. they would get changed.

I think it should be a bonus extra modified race, not overpowered, not even that powerful, have a good balance.. if at worse case scenario it was just like the rakshas, but could wear gear in full moon just got a bonus to hp and damroll and all that stuff.. 

So.. I think it should..:

A) be different than vamps.. and be more like dragons
B) Be an optional mob done change *so anyone can do it*
C) should have negative affects and some positive that would.. make it fair and even.
---maybe this would be our option to not have everyone on the vampire band wagon--

So.. here we can have a mob that bites you, if you do something or bring him something, I dont think you should be draco... or skeleton, or ghost.. *he would just spit on you or something*.


So lets say this racial modifier does some things, first it checks for those, done and done.
Then if youre a vampire *it removes the vampire curse.. the modifiers all together, resists everything* and adds the were ones.. (oh and once you go were there is no going back to vamp, or to anything)

So.. you can be one of three.. once you do get bit.

WereBear
Werewolf
Werepanther

---if youre a rakshasha you should get werepanther automagically --

wereBear:

changeform : werebear
When in changeform,  Claws can extend and gain you rake for single dps, or swipe for hitting whole room.  *good aoe doing slash*
when in changeform, fangs can extend and gain puncture, pierce attack that has a chance to stop combat, *high lag to use*
resists change slightly -slash pierce bash go up **=
resists change slightly -charm mental and sound/or fire go down **=
when in changeform, hps tripples, damroll doubles, and they gain 10 str and 10 con (doesnt go over cap)

WereWolf
Changeform :werewolf
When in changeform claws can extend and gain you rake for single dps, or swipe for hitting whole room.
when in changeform, fangs can extend and gain necklatch, pierce attack that has a chance to stun opponent for a few rounds, *high lag to use*
change resistance slightly  poison disease earth go up **=
change resistance slightly sound harm energy go down **=
when in changeform, hps double, damroll goes up slightly, hitroll goes up slightly, gain 10 led 10 dex (doesnt go over cap)

werepanther
changeform: werepanther
when in changeform claws can extend and gain you rake for single dps, or swipe for hitting whole room.
when in changeform, fangs can extend and gain bite, pierce attack that has a chance to drop opponents hps in half *high lag to use* and renders the person vulnerable for a time.
change rsistance slightly dark negative wind go up **-
change resistance slightly water drowning fire go down **-
when in changeform, hps go up slightly, hitroll doubles, damroll goes up slightly, gain 10 agi, 10 dex (doesnt go over cap)

When in changeform all races are more aggressive IE, get attacked more.. and sometimes can attack anyone at random (depending on if its full moon or not)
when in changeform all races gain the ability to use 'berserk', and.. don't require food or drink.

(this is just the beggining of a spreadsheet.  But it would be something like this.. give it some.. randomness, let it be done by a mob.. and any race can do it within the reason.. and players CANNOT sire anymore.. lol, infact.. make the mob.. have a faction that you have to work up in order to do it..

Thats my two cents, I honestly doubt noone will ever go through the trouble to make this work.  But if anyone ever considered it, this is what it should be about.   I think other things need more focus than this though, and noone seems to care about this board! lol..

Anyways, at the very least, it would help balance out rakshashas sucking so much.. lol not being albe to wear anything in full moon is no fun for htem I bet, these guys should be able to wear everything like usual.

-Sye out

Title: Re: werewolves
Post by: Fric on 08/30/11, 10:16
One problem I find with the were-race is they can't wear their customs. Dragons get to wear their customs in change form. They can't switch while in change form which is good. Also, dragons can switch at will which is costly but effective. Maybe if you choose the were race, at a certain number of hours you can control your change and use it to your advantage like dragons. Make it where you can only wear customs or runic eq.

Not being able to wear your eq in change form is a complete turn-off from this race. This race should be retired or re-vamped a lot.
Title: Re: werewolves
Post by: sye on 08/30/11, 11:42
hence why I said _can wear customs_ :)
Title: Re: werewolves
Post by: Fric on 08/30/11, 18:53
I didn't read that far into your rant. Like I have said before you have great ideas, but you are long winded lol.
But it was also to make sure the point is getting across.
Title: Re: werewolves
Post by: sye on 09/01/11, 20:26
I actually dont know if the time put in would be wroth it.. I mean eventually fixing rakshasha to not suck so bad.. or adding some type of were thing would be cool.. But I think they should look at the races and make sure they are still somewhat balanced and look at other stuff first.

Im all for adding new racials and stuff, but thats kinda for new players not everyone likes to make new chars, and where it adds to the game and keeps peopel doing more stuff its not always the best to focus on.
Title: Re: werewolves
Post by: Daklore on 09/01/11, 20:41
Quite resurrecting zombie threads, dammit!
Title: Re: werewolves
Post by: sye on 09/02/11, 00:23
OMG.. Zombie... thats an interesting class /sub class, im going to start a new thread for that!
Title: Re: werewolves
Post by: Thalia on 09/02/11, 17:03
(Zombie is an undone but some what designed undead racial modification.  We got side tracked on other stuff plus decided that we might be more interested in a less "dead" racial modification.)
Title: Re: werewolves
Post by: sye on 09/02/11, 21:59
Hmm, racial modification that was opposite of all the ones we have.. which are kinda dark.. and dead.. vampire.. dracolich.. skeleton.. shadow elf..

Ill see what I can think of.. and post it up in a new thread.
-Sye out
Title: Re: werewolves
Post by: Chalgyr on 09/06/11, 15:45
Maya was once talking about a guardian or light being, or divine-touched type of anti-death themed additional race, but we never really took off with it.
Title: Re: werewolves
Post by: Fric on 09/07/11, 02:04
Angelic Demons would be awesome. We have enough undead. Lets do some angels, valkries, and something else heroic.
Title: Re: werewolves
Post by: Daklore on 09/07/11, 14:12
Valkyrie is more of a class than a race >P But I don't believe more races is a good idea, not right now. We already have a large number of races, as is, and a very low number of players as is. Besides, it's not like they'll give us a race change to change to a newer better shiny race anyway >P (no more alts! no more alts!)
Title: Re: werewolves
Post by: Fric on 09/07/11, 15:50
Just so you know Dak. I am thinking of an alt to make when my mage is done.

Chants: RISE OF THE ALTS, RISE OF THE ALTS
Title: Re: werewolves
Post by: sye on 09/08/11, 20:48
Valkyrie I like it..

I think that class 'modifcation' would be nifty.. cause it woudlnt just ADD to a class, it would just.. modify it, with good and bad stuff.

I think this an area we could look into possibly, if they thought it warranted it.
But ninjas, Valkyrie, dragoons, all sorts of cool stuff, that you could eitehr restrict to race or class, but have them be modified, 
so you wouldnt just be getting like 5 new skills and thats it.. power hungry people would love that too much, id say.. maybe make it so you can use a unique class ability, and make some skills not so good, and make some other skills do slightly more damage, etc.

Title: Re: werewolves
Post by: Daklore on 09/09/11, 21:29
You're treading on masterclasses there. And de-railing a dead thread.

You're par for course.
Title: Re: werewolves
Post by: sye on 09/10/11, 03:55
not really, masterclasses added stuff.. class mods would.. modify a class..
So it would lose stuff, and gain stuff.

Like a racial mod.

For instance, if a warrior went ninja.. it would gain maybe some dex.. or agi/ and lose some str / stam, and maybe would lose.. an attack or percent of attacks, but would gain.. something else.

And same with whatever else.
Title: Re: werewolves
Post by: Chalgyr on 09/13/11, 08:43
Yeah, I think I like the idea of 'race' modifiers and not class ones, at least currently.  And well, not sure I'm sold on any race ones yet either, though the idea of a 'light' or 'guardian' being would at least be anice change of pace from all of the undead ones.
Title: Re: werewolves
Post by: sye on 03/11/12, 22:08
I had a few ideas on this.. actually in the car to work like a few weeks ago I was thinking about my weapons on sye and im like.. silver.. how is that important since were races suck so bad...

Im conflicted that there is something you can attach to a weapon to hurt such a weak class?  Sure its fun roleplay but man.. those were races are crap.. thats like giving a soldier a gun thats broken then giving their opponent two miniguns and five comrads to help them.


Mayyyyybe, if you didnt want to unlock the power of weres * by lettting them wear their gear transformed or anything of the like*

maybe you could change silver to holywater,  and have it hurt vampires/undead ? Since they seem to be a bit of the op races. 

Just a few thoughts.