KOTL Forums

Player Forums => Ideas & Brainstorming => Topic started by: sye on 09/02/11, 00:37

Title: Augmented new skills that aren't apart of any class?
Post by: sye on 09/02/11, 00:37
I know that it was thought about when the system went in, was anything else thought about on it?

Like did anyone consider the posibility of augmenting shield damage?  Or brands?  Marks? Opens? 

Some people still have some augments left.    What happens if/when they get added and those people dont have enough to add them, or has the idea been scrappied all together?
-Sye out
Title: Re: Augmented new skills that aren't apart of any class?
Post by: Daklore on 09/02/11, 00:47
Quote from: sye on 09/02/11, 00:37
I know that it was thought about when the system went in, was anything else thought about on it?

Like did anyone consider the posibility of augmenting shield damage?No  Or brands?Still no  Marks?Detecting a pattern yet? No Opens? No Sye, bad! Bad!

Some people still have some augments left.    What happens if/when they get added and those people dont have enough to add them, or has the idea been scrappied all together? Solution: They'll never be added and you won't waste your augments!
-Sye out
Title: Re: Augmented new skills that aren't apart of any class?
Post by: sye on 09/02/11, 00:52
you are harsh good sir, I thought that was the idea :(

I knew it was getting batted around a lil so thought id ask. 

-Sye out!
Title: Re: Augmented new skills that aren't apart of any class?
Post by: Chalgyr on 09/06/11, 15:53
I like the pattern I'm seeing today. Sye has lots of ideas, Daklore beats him up with humorous pictures or replies, Sye keeps trucking along.  Good stuff.  Also, no to this. :P
Title: Re: Augmented new skills that aren't apart of any class?
Post by: sye on 09/08/11, 20:39
ROFL.. * nods at Chalgyr*