KOTL Forums

Player Forums => Ideas & Brainstorming => Topic started by: azzan on 07/11/07, 14:56

Title: Jail
Post by: azzan on 07/11/07, 14:56
How about a jail command for leaders of kingdoms. A way to punish those who break the laws of their own kingdoms. There could be ways to escape and all that fun stuff. It wouldnt be like the IMM punishment of course - channels would still be open and all of that - just locked in jail for say like 1 to 5 ticks and have it affect your affiliation with your kingdom (perhaps on a lesser level - like selling goods gives less gold and the quest master gives you less tokens (10% or something) for a few until your mistakes are forgiven by the king/queen.
Title: Re: Jail
Post by: Lx6 on 07/11/07, 21:52
It sounds like a semi fun idea...... but it would just be easier for the King to banish the person rather then jail them.
Title: Re: Jail
Post by: azzan on 07/12/07, 08:21
Understandable - but not all things are worthy of being banned either. :) Just gives some grey area instead of just black and white.
Title: Re: Jail
Post by: SeanBoggz on 07/12/07, 11:27
This would be awesome IF the Kingdom Leaders could jail anyone in their kingdom meaning when Fonce of Tolin strolls into Klevnone killing guards as usual then Isabella sends her jail guards after him and poof Fonce is captured and put in jail.
Title: Re: Jail
Post by: Lx6 on 07/12/07, 12:42
Quote from: SeanBoggz on 07/12/07, 11:27
This would be awesome IF the Kingdom Leaders could jail anyone in their kingdom meaning when Fonce of Tolin strolls into Klevnone killing guards as usual then Isabella sends her jail guards after him and poof Fonce is captured and put in jail.

Now that seems more interesting. and would start mini wars between Kingdoms....

It would give the advisor's and paper pushers of the Kingdom Something to do.

ex:

delegate your way into having the other side push the "Let's not Fight" button!
Title: Re: Jail
Post by: Chalgyr on 07/12/07, 13:35
something along these lines was discussed a long time ago, but thought to be too easily abusable.  still, if we can come up w/ a fair way of doing it, I wouldn't be opposed to the notion, but we'd have to give it some heavy thought.
Title: Re: Jail
Post by: Lx6 on 07/12/07, 15:13
Quote from: Chalgyr on 07/12/07, 13:35
something along these lines was discussed a long time ago, but thought to be too easily abusable.  still, if we can come up w/ a fair way of doing it, I wouldn't be opposed to the notion, but we'd have to give it some heavy thought.


hehe but Chal. Everything is abusable in any game. the same could be said for people who are made Kings of Kingdoms.
Title: Re: Jail
Post by: SeanBoggz on 07/12/07, 22:01
the way you keep it from being abused is have the other kingdom declare war if the person sent to jail was sent for no reason

the abuse factor will be dealt with IC'ly no worries
Title: Re: Jail
Post by: azzan on 07/13/07, 08:48
I would tend to agree with you - but how are you going to know if the person being sent to jail was for no reason - its all going to be he said/she said. That and nobody's got the "junk" to start a war... I good old war is what KotL needs! :) but probably wont happen.
Title: Re: Jail
Post by: Calryc on 07/13/07, 10:31
But in a fantasy setting, doesn't that happen a lot?  "Wrongfully accused" for being of a certain race in the wrong place at the wrong time, for example.  Personally I agree with how it might be cool for those who handle PR within the kingdoms to have to deal with such things. "It was all just a simple misunderstanding... please don't kill me..."
Title: Re: Jail
Post by: SeanBoggz on 07/13/07, 11:05
If there Kingdom isn't willing to stick by their side and take up for them when they were "wrongfully" accused then I'm sure that person would leave the Kingdom and cause doubt in either the king or the person that left the kingdom either way the RP affects are still great and I love it
Title: Re: Jail
Post by: Daklore on 07/14/07, 17:53
Why not just give kingdoms the option to label players as enemies, and have it supported by code. There could be varying levels of enemying, and the 'enemy' would be notified, so they could find out why they were enemied in the first place. ... Yeah, I can see how this would suddenly make Daklore an enemy everywhere. But yeah.... you could have varying degrees from refusing service in shops and the healer, to guards attacking (yeah, what kind of a penatly is that, I know. Guards are weak... and you'd end up losing faction... which would mean there'd have to be some sort of exemption clause put in for faction and enemy... or... well, no... if you're an enemy, then who cares?). While being attacked by guards, they would call for guards, and if so many guards appeared, the odds of you getting thrown in jail would increase.... (like say, a level 175 with 12 guards on them is probably going to win -anyway-... but with those odds against one person, it's highly likely they'd get overwhelmed and captured), and pending on your enemy level you could get simply kicked outside the city limits (moderate enemy level), thrown in jail (threat to the crown), or downright executed (akin the slay command, this would be at the most extreme level). As further checks for abuse, the level would have to be increased gradually.... say maybe one -real- day passing before the threat level can be increased, or something. That way, if it was necessary, the imms could intercede before someone got killed unfairly. Like me *shifty eyes* Who'm I kidding? Daklore is disliked everywhere -anyway- ... See? I do suggest ideas that will likely hurt me in the long run!
Title: Re: Jail
Post by: Zelos on 07/14/07, 22:44
Daklore, you have stunned me, that is a very good idea. which reminds me, I need to get my tokens back from shaia.
Title: Re: Jail
Post by: Daklore on 07/15/07, 11:33
Daklore has plenty of ideas, but many of them don't really fit into KotL all that well... okay, so it's really that I think Thalia is swamped as it is and don't want to give her that much more of a workload *shifty eyes* >P
Title: Re: Jail
Post by: Leesil on 07/15/07, 18:07
I like the general idea of Leaders being able to Jail people, and definitely agree that we need a good war around here, but I think Dak's idea might be a bit too much work. If you want to make it less abuseable make it so that a faction leader needs to get a second before doing it.  For example say Kraca wants to jail someone for attacking a Mesilena citzen, or just killing crazed citizens, he needs to get Nealah to also order it before that person is jailed or has there standing lowered or whatever punishment is agreed upon. Now the drawback is that it is slower than instant retribution since you have to track down a second person, but instant punishment for crimes is not realistic, you're gonna go a day or two think you got away with it before the guards show up at you door to drag you off, or boot into a noexit room when you log in one day.  You could also take it further so that a another person or two in the leader's faction can second the command, or even a member of said Kingdom's Nobility can sign off on it (steals Daklore's Shifty Eyes). Ok i'll stop rambleing now.
Title: Re: Jail
Post by: Daklore on 07/15/07, 18:11
There's gonna be work involved no matter which way they go. Might as well do it right the first time, ne? >P
Title: Re: Jail
Post by: Magus_Sairos on 09/13/07, 03:52
Look, all I'm going to say is this.  Armengar actually -HAS- a cell block!  I think I have somewhere between 3-7 cells, havent counted to find out.  But if you could give me the ability to LOCK SOMEONE IN THERE, and make those rooms no_recall/no_gate, that would be AWESOME.  POW's, ftw!
Title: Re: Jail
Post by: Zelos on 09/16/07, 18:53
that would suck horribly, all the females of the realms would be locked in there, tho, it would be easy enough to like do something to kill yourself to get out.
Title: Re: Jail
Post by: thaxn on 10/09/07, 13:35
I'm liking this thought.  But I think that instead of NPC guards, members of the kingdom's guard need to be given a capture command, which imobilizes the target, forces the target to follow the capturer, and requires the capturer to go to the jail to release his captive.
If the capturer takes too long to get to the jail, the captive has an increased chance of going free.  The command will have a higher chance of success at higher ranks.  Failure to successfully capture will either start a fight or cause the intended captive to run off in a random direction. 
For example: Savvy, a guard in Mesilena, will have a very low chance of capturing anyone unless they are far below her level (at least 20 levels).  Kinnaz, as a Sheriff in Murkwood would have a decent chance of pulling off a capture without starting a fight as long as he is within 10-20 levels of his intended captive.  Ariadne, as Chief Justice of Calararian, would have a very good chance of capturing even those enemies who are 40 levels above her.
I just think that if we are going to use jail for IC reasons, lets use the IC characters who would be responsible to carry out the sentence.

Thaxn
Title: Re: Jail
Post by: Zelos on 10/10/07, 19:05
thaxn has a good idea.
Title: Re: Jail
Post by: Daklore on 10/11/07, 11:28
Except for the logical fact that people aren't going to just get arrested quietly - especially when they're guilty. Hence, a fight would obviously have to occur, with the guard comming out the victor, in all logical fairness. I think my idea is far superior. Agree with me, damnit!
Title: Re: Jail
Post by: thaxn on 02/27/08, 18:44
I want to bring this back to the top because of something that happened today.  I watched an enemy of my kingdom attack and kill peasants and guards, yet I, as an Inquisitor, could do nothing but watch and try to push him out of the kingdom (which didn't work too well) because he was out of pkill range.
Being able to capture and jail those who have comitted crimes against a kingdom seems not only the duty, but the right of the guards in a kingdom.

Thaxn
Title: Re: Jail
Post by: Zelos on 02/28/08, 10:55
I thought it was hilarious, but yeah, you should have been able to do more on your own, instead of having to find an equal level person to do it for you. Perhaps after you kill so many kingdom mobs, you are like aggressive or violent and open to all attacks. As well as the jail option.