Recent posts

#61
I think a log in bonus would be nice.  It def would encourage people to log in every day.
Maybe they have to clear their notes and be on for 30 minutes, and click 'logingift' and then they receive the gift.

This would encourage people to check notes, and do a quest or two or talk to people while they wait.
*this way people will know what's going on and be more exciting when a change is implemented*

And that would be a great starting point to building activity.

logingift could include runes, gems, mobmoxes, quest moxes, maybe even tokens, wooden, crystalline, silver etc, maybe there could be a unique logingift metric.
You could gain 100 tokens hometype and maybe 1 login chip.

x login chips can be turned into stuff (each quest vendor could have a pay with 20 log in chips you get a mox or 1000 tokens)

Or there could be a login chip vendor where you can buy all sorts of stuff, and you can have seasonal toys, pvp toys, and things that could help give people a boost (buffs that expire) summon a powerful pet that leaves when you die.  Whatever we wanted.


#62
I'm surprised you didn't know this. The DIKU license prohibits this. It's part of the licensing.
#63
Ideas & Brainstorming / Re: grouping and XP idea
Last post by sye - 02/08/15, 13:02
Yeah like everyone still gets whatever exp they normally would they just get it in the group, and the lowest level player dictates the level you can kill for mods and exp.

So if a level 40, 80, and 275 were grouped together.
There could be a * by the 40.  And now the exp and mod system goes off level 40 and if you kill anything 40 levels higher wouldn't garnish any xp?

I'm sure theres a way to put a simple check in once someones in a group to help make this viable.
With a lower amount of players being able to group together and play together keeps people coming around and rping, and having fun and that is something that should be a top priority ATM.

#64
Why isn't it legal?  Muds have done this in the past a lot.
Maybe theres another way to do it with a similar concept.
(x amount of people donate, everyone gets this mode activated?)

Who knows.
#65
In case it helps jog someone's memory, the list of files are:

Activity triggered files....
mm_fanfare1.mp3
mm_cheer.mp3
mm_applause.mp3
kotl_spell_fizzle.mp3
kotl_raining.mp3
kotl_night.mp3
kotl_cloudy.mp3
finality.mp3

Area Sounds
arena.mp3
armengar.mp3
armengartavern.mp3
assassins.mp3
athorien.mp3
battle.mp3
bounty.mp3
calararian.mp3
calarariantavern.mp3
caves.mp3
ceremony.mp3
chamber.mp3
citydock.mp3
citymarket.mp3
cityslum.mp3
cloakwood.mp3
covenant.mp3
cryptkeep.mp3
crystal.mp3
darkhymn.mp3
daybefore.mp3
desert.mp3
dias.mp3
dream.mp3
dreams.mp3
dungeon.mp3
echoes.mp3
estrenal.mp3
exotic.mp3
forboss.mp3
forestfight.mp3
gale.mp3
galr.mp3
gem.mp3
gnomer.mp3
grove.mp3
haunted.mp3
hell.mp3
honor.mp3
horde.mp3
icecaves.mp3
inferno.mp3
jungle.mp3
klevnone.mp3
klevnonetavern.mp3
lapis.mp3
lapistavern.mp3
largebattle.mp3
lizardman.mp3
lost.mp3
marchbattle.mp3
mesilena.mp3
mesilenatavern.mp3
moonsea.mp3
mountain.mp3
murkwood.mp3
murkwoodtavern.mp3
rainbow.mp3
requiem.mp3
ruins.mp3
searching.mp3
seed.mp3
sewers.mp3
shadowind.mp3
sorcery.mp3
spiders.mp3
storm.mp3
suspended.mp3
syskee.mp3
tolin.mp3
tolintavern.mp3
tozain.mp3
tozaintavern.mp3
tribes.mp3
triumph.mp3
underwater.mp3
vengence.mp3
voicewood.mp3
waste.mp3
#66
Lord Necromancer here. Does no one have the soundfiles anywhere?
#67
Think all the above should be moved away from this informational post.
#68
First note: I pulled the last few comments on here - it was argumentative for the sake of bickering and nothing more. Also, I would remind people that any kind of name-calling should also be avoided.

On the topic itself - there's good info on here for other players, which is why I haven't closed the thread yet since there was a lot of work put into gathering the Gem Scale info.

As for removing the customs - I'm not sure I completely agree for a couple of reasons.

1) it would require a pwipe at this point. Pretty heady bit of conversation there

2) The costs of customs - especially early on, has been reduced.

3) I do like 'long term' objectives like the customs - they've been a mixed blessing. I know they seem daunting to some new players (especially when some old timers used to tell newer players 'not to bother playing here unless you plan to sink in thousands of hours' - that certainly didn't help. However, I have had plenty of players tell me that their higher up characters only stuck around as long as they did because the customs gave them something meaty to do over time. Balancing act there.

4) However, the idea of being able to modify other items - perhaps at a very low cost (since they aren't as going to end up nearly as strong as a custom) has some merit, but would require some clever coding from Thalia since the way Customs are built was due to me doing some pretty janky custom-specific things back 100000 years ago when I was pretending I knew how to code. :)
#69
Quote from: Elendil on 02/07/15, 21:43
Hmmmmmmmmm....I don't know if you have added this little postscript to get people's collective back up or try to garner attention for yourself.  This little campaign of your's, I wouldn't hold my breath waiting.  Far too many have put in too many hours and work into their char's equipment and weaponry, it is one of the reasons why this MUD stands out, another nice little hook to bring in people, or should.  if it is doable codewise, to have hease perhaps add more sockets to the spoils or quest shop equipment and weapons to socket moxes, to give them more punch and tide a char over until they are able toget the required tokens to code the customs.  This is NOT a place for the lazy or those looking for instant gratification.  Lose the plug, you aren't doing yourself any favours.

I took a large amount of time to put these stats on here for people. You can lose the attitude and maybe not respond to a game information post. If you disagree with custom thoughts there are other places where I've mentioned it and if you took a good amount of time you can see that I'm not against customization but believe the customization should be onto existing gear and existing gear made more relevant.

Also I am getting a bit sick of comments of lazy and instant gratification from your brood because it isn't anything of the sort and you two are insulting and rude and everything you guys say just reeks of not wanting and being unwelcoming of new people playing here. You guys have terrible attitudes.
#70
Ideas & Brainstorming / Re: World Vendor
Last post by Jadyss - 02/07/15, 22:10
Sounds pretty good except for the fact that the people who can most likely afford it are the ones who need it the least.