Why not just give kingdoms the option to label players as enemies, and have it supported by code. There could be varying levels of enemying, and the 'enemy' would be notified, so they could find out why they were enemied in the first place. ... Yeah, I can see how this would suddenly make Daklore an enemy everywhere. But yeah.... you could have varying degrees from refusing service in shops and the healer, to guards attacking (yeah, what kind of a penatly is that, I know. Guards are weak... and you'd end up losing faction... which would mean there'd have to be some sort of exemption clause put in for faction and enemy... or... well, no... if you're an enemy, then who cares?). While being attacked by guards, they would call for guards, and if so many guards appeared, the odds of you getting thrown in jail would increase.... (like say, a level 175 with 12 guards on them is probably going to win -anyway-... but with those odds against one person, it's highly likely they'd get overwhelmed and captured), and pending on your enemy level you could get simply kicked outside the city limits (moderate enemy level), thrown in jail (threat to the crown), or downright executed (akin the slay command, this would be at the most extreme level). As further checks for abuse, the level would have to be increased gradually.... say maybe one -real- day passing before the threat level can be increased, or something. That way, if it was necessary, the imms could intercede before someone got killed unfairly. Like me *shifty eyes* Who'm I kidding? Daklore is disliked everywhere -anyway- ... See? I do suggest ideas that will likely hurt me in the long run!