Proffesions / Proffesion Points!

Started by sye, 08/29/11, 13:42

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sye

Okay dont have much time cause I have to go to work.  But, I was thinking maybe.. if we did something like blood points, but instead it would be Proffesion points.  PP.

So you could have professions like:
mining - requires you to mine some ore or something in a 'cave' sector.
gathering - requires you to gather some herb or material from a 'forest' sector.
Skinning - requires you to kill an animal (if you could flag some new mobs in areas as animals, and they drop skins if you are on such a quest)


Just for a few ideas.. then you could use all those mats to make items..
IE; like a runic weapon.. or a runic armor.. that might be awesome. 
Maybe even some class specific goodies!  like priest only.. or Warrior only..
Maybe a warrior item that could help with rage building (kinda like the athorien spell)

Or maybe when you level your proffession to GM you can gain an ability or spell? that would help your class? who knows!
-Sye out
Anyone who has never made a mistake has never tried anything new - Albert Einstein

Fric

Interesting concept. But what spells would you gain or abilities would you gain from skinning? What good would a wagon do you in the game? Carry more gold when you are out farming for gold? I really don't see how that would be helpful.

sye

who ever said anything about a wagon lol?
I was thinking it depends on how you want to go about it.. make the pp system like bp , but you can either a: spend the points to get a buff from your proffesion master (the one who gives you the quests)
b: spend points to learn an ability or spell (like.. I dont know mining might be able to get a bonus in caves.. of some kind.. an extra attack, or maybe able to use a better where.. or who knows... )
Skinning would let you locate animals or mobs easier in forest sectors?  Or maybe they could amke a command to locate so they can locate animals in sectors? or something.. something that would help them in their proffession and something they can use whenever.
c: once they hit a certain level in their proffession it can unlock stuff like religions.. ie.. make 3 ranks.. apprentice...   learned... and master...   *they couldn't be grandmaster cause that is what the proffesion masters are for, thats what they are.
And at each point you can get.. who knows.. maybe.. an extra str and con over the cap.. *for miners, then next level would be. 2.. then 3 for master.
Skinners could get dex agility.. same thing..
and you could amke one for int wis..
And one for luk led.. or luk per.. or whatever..
And you could also grant each level a buff spell, or something *nothing to overbalance pvp or anything* but something that could even give an rp spell, like dias has a butload of them, copy those suckers Meheheheh. :)

this has a lot of options..
But it would give people something to work for, and something to accomplish.

Anyone who has never made a mistake has never tried anything new - Albert Einstein

Fric

I don't know where the wagon came from honestly lol. There should be a way to gm these abilities. Maybe after spending x amount of points and you can get 1 pt per hour. And you can only choose 1 area to work at that the timer. I.E. If you choose mining you can go mine for something and then you complete the mission, get your point for mining. Then the timer restarts at the designated time for it work and you choose skinning and you get your point. So you can have it as:

Mining (10)= 10 hours of mining

Skinning (3)= 3 hours of skinning

Gem Cutting (2)= 2 hours of Gem cutting.

So all in all to have those points you are looking at 15 hours.

Then you can spend the points that you get into your skills and become more proficent in them.

sye

Now thats an idea.. maybe people can cut gems.. or moxes.. after gaining enough materials.   I dont know exactly how they could do this.. but it would rock if they could figure something out. 
keep the gem and mox stuf flike it is, but add some extra fun to them.
Anyone who has never made a mistake has never tried anything new - Albert Einstein

Fric

That is rough scale, I don't know if they would be will doing to that. But if you have gem cutting mastered or very profiencent maybe you could craft a mox out of the gems. You would need quite a few to that. But it's an option.

sye

I dont think it should be exactly like wow.. or any other game, but maybe a mix of stuff, the best of each.. that could be unique.. like we have sockets.. and gems.. so a proffession that would help with that..

We have runestones and augmented abilities..   (maybe a proffession that helps with that)

we have spells/attacks/relspells/ locating abilites/class abilities (maybe a proffesion with that.. like making weapons.. or staves.. or putting spells into wands.. or staffs, or who knows.. you know)

Maybe an armor smith and a weapon smith that could augment stuff? kinda like.. the tinker.. or etch?
But not on such an insane scale.   But something like that.

I think if you could.. use a proffesion to 'slightly' buff stuff, like either A resistances, stats, gems, runes.. whatever..

I also thought maybe the runemaster should get tweeked a little so they coudl actually MAKE like a master rune.. or a few dif kind, that would be rare and unique but theyd have to gather mats to make *if we did stuff like this that any proffesion could participate in, it would go along way to giving people something to do, and something to strive for (also to help new players or become more poweful)

Just some ideas to throw around.
Anyone who has never made a mistake has never tried anything new - Albert Einstein

Thalia

For an existing level 200+, fully equipped, buffed character, what benefit does this bring?   It feel like it duplicates existing spells/skills/et al with some window dressing?

QuoteUse a proffesion to 'slightly' buff stuff, like either A resistances, stats, gems, runes.. whatever.

I get complaints all the time about whether immeasurable buffs work or are broken-- "does the good fortune runestone do anything?"  "I added another detect invis and it's not working" -- If we added more "slight" buffs, do we just add more opportunities to complain about "slight" buffs being ineffective?  Or does the buff have to be enough to be noticeable, if so, how noticeable? Can you tell the difference a +1 LED makes?  How about a +15 res-something?  If the chance for a gem drop doubles, would you be able to tell that?

Daklore

They're supposed to what I do, Thalthal, and take your word for it until they can prove that, no, it definately does absolutely, positively nothing. Like discipline ... and my complaining about skill blocks.

The only way to combat "small" buffs to res/hit/dam/invis/detect/etc would be to give the actual number values rather than the existing "gauges" ... although I think you should do this with saves, because it seems impossible to hit perfection, so we might as well see numbers there.

Oh, I'm de-railing. Oh well.
"Okay, who let Odin out of his cage?"
*A blue bouncy ball bounces by*
"That's it, I'm outta here."

sye

I have been wanting a way to see damroll /hitroll and saves numbers...
it would be nice to see that you can continually buff your stuff higher, even if it hits a cap then has a .. curved 'reduced' enhancement as it reaches the cap. 

Have you thought about adding a new damage color or two? for higher dam / round? as damage has gone up with more attacks etc?  Maybe like.. .. Black with red underline is higher? 
Maybe like.. black with red background is highest?  Something like that..

Ah got a lil off topic there.   Well, the idea is not to ONLY help 200 plus.  Honestly, how many 200 pluses do you see that sit around and actually play?  A very few, almost half of the mud base, just rolls a new char and goes from 1-200 again.  So I was thinking of something that would help with RP.. for fun.. and have a little utility, to help people level, without having to stack so much customs, and to help 200 plus slightly.

That was why I said slighty?  I mean, I notice -5 resistance, I notice -5 saves.. and yeah I notice 1 led.. it helps with grouping range.. I notice when I use legendorcishstr and lose -15 agi,  I kinda notice how my damroll skyrockets at night.. and how high it is fully buffed, over being lazy.  Although its all pretty crazy sick. But I tend to notice things like that.   I am sure A few other Vetran people do as well.

But you are probabaly right, it would open more opportunity for people to complain.

-Sye
(I have no idea what you could consider with proffesions, maybe just make it help with finding acquiring runestones, and gemstones, or something?)
Anyone who has never made a mistake has never tried anything new - Albert Einstein

Thalia

re: not considering it for level 200+

One of the ... current ... hmm... facts is that people race up the levels as fast as they can, so trying to target things to lower levels sort of feels like a waste of time.  For example, if we released a new area for level 35-45, how much of a benefit is that to the majority of players? How about a new area for level 135-145 or a new area for 235-245?  Which one has the biggest "bang for the buck"?

Daklore

Right now? Level 300 >P Cause it's only a matter of time until the max level is 350.
"Okay, who let Odin out of his cage?"
*A blue bouncy ball bounces by*
"That's it, I'm outta here."

sye

Well, there are alot of people who sit around and just quest forever at level 50 lol.. or level 100,

Then you have those people who make tons of alts..

I like that you can take an area and kidna move it to BP and zoop it up.. so it has like.. double use..  But true..

I have been doing.. "high level area"  "low level area"   "high level area"   "low level area"  kinda like that.. to kinda add more flavor, and more areas.. not just more level grounds, and not just useless areas. 
I don't know if there is any magic to it.. But I see.  making things for level 200+ would encourage people to level faster, and get to 200+ then it would allow them to want to stay around.. cause of the 'fun factor' 
grinding in one or two areas, CONSTANTLY gets a lil repetitive. Esp with 2mil exp / level.  But I think its nice to add more flavor for people still trying to get there..

Or areas for people to Rp bounce off of.. Or to make areas a little more bigger, so therefor more realistic.,

-Sye out
(I think things that have you do mini quests, or atleast are slightly innovative or different really add some spice)
Anyone who has never made a mistake has never tried anything new - Albert Einstein

Daklore

Quote from: sye on 09/02/11, 21:56
I like that you can take an area and kidna move it to BP and zoop it up.. so it has like.. double use..  But true..

Might just be me, but I'd rather see unique BP areas rather than re-hashed existing ones >P
"Okay, who let Odin out of his cage?"
*A blue bouncy ball bounces by*
"That's it, I'm outta here."

Thalia

QuoteMight just be me, but I'd rather see unique BP areas rather than re-hashed existing ones >P

Ditto.